Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444087419
Unless something has hanged with the game, it doesn't work anymore. You can see that the last time it was updated was 4 Oct, 2017 @ 5:02am
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
Did you know that not all Undead in DOS2 actually have the Zombie trait?
And then there's the Magisters. They have all kinds of elemental resistances but you can't take whichever ring is causing it. Like they are naturally fire-proof like that. AFAIK there's no books describing why Magisters specifically can take a lot of elemental punishment.
Now that the AI knows nothing else except HP, it will take nothing else into account and naturally choose the character with the lowest HP.
Enemies with high enough Loremaster Will focus your glass cannon.
If other players have used it, please comment. :)
I'm asking this because me and two friends are doing a playthrough right now and my character has Stench but it seems to not work very well, when in our first playthrough (when we weren't using this mod) my friend with Stench had things running away from him when he was in melee range.