安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444087419
Unless something has hanged with the game, it doesn't work anymore. You can see that the last time it was updated was 4 Oct, 2017 @ 5:02am
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
Did you know that not all Undead in DOS2 actually have the Zombie trait?
And then there's the Magisters. They have all kinds of elemental resistances but you can't take whichever ring is causing it. Like they are naturally fire-proof like that. AFAIK there's no books describing why Magisters specifically can take a lot of elemental punishment.
Now that the AI knows nothing else except HP, it will take nothing else into account and naturally choose the character with the lowest HP.
Enemies with high enough Loremaster Will focus your glass cannon.
If other players have used it, please comment. :)
I'm asking this because me and two friends are doing a playthrough right now and my character has Stench but it seems to not work very well, when in our first playthrough (when we weren't using this mod) my friend with Stench had things running away from him when he was in melee range.