Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://youtu.be/74-EdCZdw9Q
Honestly, I prefer it this way. If you could get two movement actions from just one kill, the Skirmisher would be immensely more mobile than either a Templar or Ranger without risking as much tactical ground as either of those classes. Still, sorry about the oversight.
Alright, I updated the mod. Try and see if things work now?
Still, thank you.
Unless the extra moves don't stack, in which case this is a moot point. Anyway, thanks for the mod.
This bug is annoying the hell out of me. Can't figure it out. Requires a complete reset of the soldier to a different class once it happens as it renders all skirmisher abilities useless on that soldier...since apparently a non existent ripjack is equipped.
Could be my insane mod load setup, but after disabling just this mod, I was able to re-equip a ripjack on my soldier with no issues.