Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 Submod: Unlimited Governors
28 Kommentare
pavlo 26. Apr. 2024 um 5:21 
doesnt work
Alfarr, the Lion 25. Apr. 2024 um 14:02 
It still works for me
TomuchKeys999 15. Apr. 2024 um 23:07 
update
Tingu 11. Apr. 2024 um 10:59 
UPDATE
Zeizei Pumpum 6. Apr. 2024 um 22:13 
no work u.u
|Gaza|EGY-SA3KA 30. März 2024 um 8:54 
the Original mod updated plz update ty for ur time
Heavy 2. Nov. 2023 um 2:11 
strange bug: Example no mod
18 gov
10 army
4 agent

-with mod-
999 gov
5 army
3 agent
Barrett 18. Sep. 2023 um 15:37 
why are my governors 13000 each
Samcot 16. Juli 2023 um 6:12 
This mod seems to cap armies at 1/1. When turning off the mod it returned to 1/2 (Starting Imperium). Any ideas?
Tingu 13. Apr. 2022 um 5:35 
update?
batmat785 21. Dez. 2020 um 16:52 
Is there a food mod that works?
jaydensworld2  [Autor] 20. Dez. 2020 um 18:50 
@palooza23
Probably too late, but I have no real clue what the problem would be
It could be a engine limitation to having to many armies about
Or I fucked up somewhere
Maybe tossing me your save so I can take a look at it
palooza23 7. Apr. 2020 um 13:29 
hey jayden please help me!!! I have tried many solutions checking files, removing and installling all mods , and a clean wipe and reinstall of ATILA but no solution yet. I am at around turn 400 and at the start of a new turn I lose units randomly for example. I have 60 armies and out of those 60 armies 8 or 10 get afected and what happoenes is that they lose one full unit , its like they were never there they completly disapeared like they get errased.
if i load a saved file and restart turns, same error keeps happening it will just pick random armies and 1 unit will disappear from the unlucky armies. I can never guess which army it will happen to its random.
Brennal 24. Feb. 2020 um 11:44 
https://steamhost.cn/steamcommunity_com/profiles/76561198007520639/myworkshopfiles/?appid=325610&browsefilter=mysubscriptions

I fixed it with moving your mod first. I have no other mods other than yours, this one^ and the medieval mod itself. thnaks for the reply and great mod!
jaydensworld2  [Autor] 20. Feb. 2020 um 17:59 
which 12tpy mod?
Brennal 20. Feb. 2020 um 7:41 
I have only the medieval mod and a twelve turn mod but this mod does not seem to work. Would you mod be messed up by a turn based mod?
napoli 12. Feb. 2020 um 9:47 
Great Thx
Solon 11. Feb. 2020 um 1:07 
I like this mod but it changed other agents, too...and that was a dealbreaker. Had to start my legendary Sicily game again. Not just armies and governors...:steamfacepalm:
Ted 8. Feb. 2020 um 23:38 
Thank you !!!:steamhappy:
jaydensworld2  [Autor] 8. Feb. 2020 um 17:19 
Unlimited armies and governors made, added in the description
methoz84 8. Feb. 2020 um 4:36 
What about unlimited armies? :ccHappy::clementineelf:
jaydensworld2  [Autor] 6. Feb. 2020 um 20:29 
Yes
kfiren 6. Feb. 2020 um 20:11 
Save game compatible by chance?
jaydensworld2  [Autor] 6. Feb. 2020 um 16:05 
@ThatOneDude
I used the Medieval Kingdoms tables to make this mod.
It's possible that you have another mod that affects the imperium table, which this mod changes. Do you have a mod that increases the army limit, because that type of mod also affects the imperium table.
ThatOneDude 6. Feb. 2020 um 10:46 
It works, but this mod decreases the number of armies I can recruit. Why does it change the imperium?
MAX 6. Feb. 2020 um 5:09 
supor :steamhappy:
gyrovolies 6. Feb. 2020 um 4:41 
ΥOU are awesome !!!
ATILA [BULGAR] 5. Feb. 2020 um 22:02 
Beautiful, thank you for the mod.