Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 Submod: Unlimited Governors
28 kommentarer
pavlo 26 apr, 2024 @ 5:21 
doesnt work
Alfarr, the Lion 25 apr, 2024 @ 14:02 
It still works for me
TomuchKeys999 15 apr, 2024 @ 23:07 
update
Tingu 11 apr, 2024 @ 10:59 
UPDATE
Zeizei Pumpum 6 apr, 2024 @ 22:13 
no work u.u
|Gaza|EGY-SA3KA 30 mar, 2024 @ 8:54 
the Original mod updated plz update ty for ur time
Heavy 2 nov, 2023 @ 2:11 
strange bug: Example no mod
18 gov
10 army
4 agent

-with mod-
999 gov
5 army
3 agent
Barrett 18 sep, 2023 @ 15:37 
why are my governors 13000 each
Samcot 16 jul, 2023 @ 6:12 
This mod seems to cap armies at 1/1. When turning off the mod it returned to 1/2 (Starting Imperium). Any ideas?
Tingu 13 apr, 2022 @ 5:35 
update?
batmat785 21 dec, 2020 @ 16:52 
Is there a food mod that works?
jaydensworld2  [skapare] 20 dec, 2020 @ 18:50 
@palooza23
Probably too late, but I have no real clue what the problem would be
It could be a engine limitation to having to many armies about
Or I fucked up somewhere
Maybe tossing me your save so I can take a look at it
palooza23 7 apr, 2020 @ 13:29 
hey jayden please help me!!! I have tried many solutions checking files, removing and installling all mods , and a clean wipe and reinstall of ATILA but no solution yet. I am at around turn 400 and at the start of a new turn I lose units randomly for example. I have 60 armies and out of those 60 armies 8 or 10 get afected and what happoenes is that they lose one full unit , its like they were never there they completly disapeared like they get errased.
if i load a saved file and restart turns, same error keeps happening it will just pick random armies and 1 unit will disappear from the unlucky armies. I can never guess which army it will happen to its random.
Brennal 24 feb, 2020 @ 11:44 
https://steamhost.cn/steamcommunity_com/profiles/76561198007520639/myworkshopfiles/?appid=325610&browsefilter=mysubscriptions

I fixed it with moving your mod first. I have no other mods other than yours, this one^ and the medieval mod itself. thnaks for the reply and great mod!
jaydensworld2  [skapare] 20 feb, 2020 @ 17:59 
which 12tpy mod?
Brennal 20 feb, 2020 @ 7:41 
I have only the medieval mod and a twelve turn mod but this mod does not seem to work. Would you mod be messed up by a turn based mod?
napoli 12 feb, 2020 @ 9:47 
Great Thx
Solon 11 feb, 2020 @ 1:07 
I like this mod but it changed other agents, too...and that was a dealbreaker. Had to start my legendary Sicily game again. Not just armies and governors...:steamfacepalm:
Ted 8 feb, 2020 @ 23:38 
Thank you !!!:steamhappy:
jaydensworld2  [skapare] 8 feb, 2020 @ 17:19 
Unlimited armies and governors made, added in the description
methoz84 8 feb, 2020 @ 4:36 
What about unlimited armies? :ccHappy::clementineelf:
jaydensworld2  [skapare] 6 feb, 2020 @ 20:29 
Yes
kfiren 6 feb, 2020 @ 20:11 
Save game compatible by chance?
jaydensworld2  [skapare] 6 feb, 2020 @ 16:05 
@ThatOneDude
I used the Medieval Kingdoms tables to make this mod.
It's possible that you have another mod that affects the imperium table, which this mod changes. Do you have a mod that increases the army limit, because that type of mod also affects the imperium table.
ThatOneDude 6 feb, 2020 @ 10:46 
It works, but this mod decreases the number of armies I can recruit. Why does it change the imperium?
MAX 6 feb, 2020 @ 5:09 
supor :steamhappy:
gyrovolies 6 feb, 2020 @ 4:41 
ΥOU are awesome !!!
ATILA [BULGAR] 5 feb, 2020 @ 22:02 
Beautiful, thank you for the mod.