Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 Submod: Unlimited Governors
28 comentarios
pavlo 26 ABR 2024 a las 5:21 a. m. 
doesnt work
Alfarr, the Lion 25 ABR 2024 a las 2:02 p. m. 
It still works for me
TomuchKeys999 15 ABR 2024 a las 11:07 p. m. 
update
Tingu 11 ABR 2024 a las 10:59 a. m. 
UPDATE
Zeizei Pumpum 6 ABR 2024 a las 10:13 p. m. 
no work u.u
|Gaza|EGY-SA3KA 30 MAR 2024 a las 8:54 a. m. 
the Original mod updated plz update ty for ur time
Heavy 2 NOV 2023 a las 2:11 a. m. 
strange bug: Example no mod
18 gov
10 army
4 agent

-with mod-
999 gov
5 army
3 agent
Barrett 18 SEP 2023 a las 3:37 p. m. 
why are my governors 13000 each
Samcot 16 JUL 2023 a las 6:12 a. m. 
This mod seems to cap armies at 1/1. When turning off the mod it returned to 1/2 (Starting Imperium). Any ideas?
Tingu 13 ABR 2022 a las 5:35 a. m. 
update?
batmat785 21 DIC 2020 a las 4:52 p. m. 
Is there a food mod that works?
jaydensworld2  [autor] 20 DIC 2020 a las 6:50 p. m. 
@palooza23
Probably too late, but I have no real clue what the problem would be
It could be a engine limitation to having to many armies about
Or I fucked up somewhere
Maybe tossing me your save so I can take a look at it
palooza23 7 ABR 2020 a las 1:29 p. m. 
hey jayden please help me!!! I have tried many solutions checking files, removing and installling all mods , and a clean wipe and reinstall of ATILA but no solution yet. I am at around turn 400 and at the start of a new turn I lose units randomly for example. I have 60 armies and out of those 60 armies 8 or 10 get afected and what happoenes is that they lose one full unit , its like they were never there they completly disapeared like they get errased.
if i load a saved file and restart turns, same error keeps happening it will just pick random armies and 1 unit will disappear from the unlucky armies. I can never guess which army it will happen to its random.
Brennal 24 FEB 2020 a las 11:44 a. m. 
https://steamhost.cn/steamcommunity_com/profiles/76561198007520639/myworkshopfiles/?appid=325610&browsefilter=mysubscriptions

I fixed it with moving your mod first. I have no other mods other than yours, this one^ and the medieval mod itself. thnaks for the reply and great mod!
jaydensworld2  [autor] 20 FEB 2020 a las 5:59 p. m. 
which 12tpy mod?
Brennal 20 FEB 2020 a las 7:41 a. m. 
I have only the medieval mod and a twelve turn mod but this mod does not seem to work. Would you mod be messed up by a turn based mod?
napoli 12 FEB 2020 a las 9:47 a. m. 
Great Thx
Solon 11 FEB 2020 a las 1:07 a. m. 
I like this mod but it changed other agents, too...and that was a dealbreaker. Had to start my legendary Sicily game again. Not just armies and governors...:steamfacepalm:
Ted 8 FEB 2020 a las 11:38 p. m. 
Thank you !!!:steamhappy:
jaydensworld2  [autor] 8 FEB 2020 a las 5:19 p. m. 
Unlimited armies and governors made, added in the description
methoz84 8 FEB 2020 a las 4:36 a. m. 
What about unlimited armies? :ccHappy::clementineelf:
jaydensworld2  [autor] 6 FEB 2020 a las 8:29 p. m. 
Yes
kfiren 6 FEB 2020 a las 8:11 p. m. 
Save game compatible by chance?
jaydensworld2  [autor] 6 FEB 2020 a las 4:05 p. m. 
@ThatOneDude
I used the Medieval Kingdoms tables to make this mod.
It's possible that you have another mod that affects the imperium table, which this mod changes. Do you have a mod that increases the army limit, because that type of mod also affects the imperium table.
ThatOneDude 6 FEB 2020 a las 10:46 a. m. 
It works, but this mod decreases the number of armies I can recruit. Why does it change the imperium?
MAX 6 FEB 2020 a las 5:09 a. m. 
supor :steamhappy:
gyrovolies 6 FEB 2020 a las 4:41 a. m. 
ΥOU are awesome !!!
ATILA [BULGAR] 5 FEB 2020 a las 10:02 p. m. 
Beautiful, thank you for the mod.