Arma 3
Drongos AI Fire Support
284 kommentarer
Paulie Gualtieri 3. juli kl. 12:17 
It says DAFS groups []
Paulie Gualtieri 3. juli kl. 12:17 
I set it as told and nothing happens I tried to sync it with the player for artillery and for the player of the infantry team and nothing happens
Paulie Gualtieri 3. juli kl. 10:33 
How to set this?
Drongo  [ophavsmand] 23. juni kl. 13:00 
Those modules aren't from this mod.
Charlie 23. juni kl. 9:41 
after testing, it seems like we do not need support provider and support unit module any more.
Charlie 23. juni kl. 7:35 
Ai dose not fire much,, fire module and request fire module all set up. DAFS module is not syncronized . even when I see the request, but still not much firing. DAFS is set to have little delay. Is this causing by the recent update?
Sanchez_shmeat 4. maj kl. 9:01 
I dont know what to do
Sanchez_shmeat 4. maj kl. 9:01 
IT keeps saying (dafs targets:0)
Drongo  [ophavsmand] 3. maj kl. 16:14 
You don't need to sync anything. Any group on the side that has knowledge will call support.
Sanchez_shmeat 3. maj kl. 15:38 
How would i sync the module with infantry? Would you need to sync it with radio operator and the motar support?
bushcrab 2. apr. kl. 18:36 
question would this work with AI or just the players as well
Soviet Onion 26. feb. kl. 15:28 
oooh nvm i am a bozo
Soviet Onion 26. feb. kl. 15:25 
Where? ive looked through the addon options and i havent seen any category for any of your mods in the addon settings
Drongo  [ophavsmand] 26. feb. kl. 5:48 
Turn off debug.
Soviet Onion 26. feb. kl. 4:35 
is there any way to turn off those notifications on the screen when AI calls for fire support?
qWeR1111 16. feb. kl. 19:01 
Hello! Can I have it deployed as a Zeus module?
人菜枪马瘾又大 29. dec. 2024 kl. 18:07 
Why is it that after I use Drongos Air Operations, the A-164 requested by AI will not use his gun, but will use bombs
Drongo  [ophavsmand] 22. nov. 2024 kl. 13:33 
Not possible I'm afraid, the module values are universal. It's a good idea though.
SJ Iceman 22. nov. 2024 kl. 10:30 
Is there a way to have a module only affect specific support units? For example, I have mortars and SPA units, but I want them on different modules with different parameters (I.E. SPA can only be called in by higher ranked units, have different cooldown times vs mortar units which can be called in more frequently and by lower ranked units)
Drongo  [ophavsmand] 9. nov. 2024 kl. 14:11 
@Soviet Onion
That is probably DAO.

@Thompsen
It doesn't support the Mk41 unfortunately as it is not an artillery piece.
Thompsen 9. nov. 2024 kl. 12:51 
Can i get it work to use ai the mk 41 vls launcher?
Soviet Onion 4. okt. 2024 kl. 19:49 
yo, does this give the helicopters and planes random waypoints? if so is there a way to turn this off? They keep trying to do a 0: move order whenever i order them to attack a target in zeus. if its not this or dao then my apologies good sir
Big Eared Du 13. sep. 2024 kl. 6:32 
thank you its working now I didn't have DAO installed
Drongo  [ophavsmand] 13. sep. 2024 kl. 5:23 
What do you mean? Is DAO installed?
Big Eared Du 13. sep. 2024 kl. 3:32 
planes and sometimes helicopters wont give support anymore only artillery
Nivek 2. sep. 2024 kl. 5:31 
Hey Drongo. I only use this and magRepack, getting a strange error...with lots of units running around, so I can't really tell when it's first happening. Could it have something to do with this mod? Thanks!! Using SOG dlc btw.

Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:20 In last 10000 miliseconds was lost another 43 these messages.
8:20:31 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:31 In last 10000 miliseconds was lost another 44 these messages.
8:20:41 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Drongo  [ophavsmand] 31. aug. 2024 kl. 16:18 
I use it with LAMBS with no issues.
Ace 31. aug. 2024 kl. 11:45 
Would this effectively be a replacement to LAMBS when it comes to calling in artillery? It certainly seems that way. I am personally most interested in the use case of aircraft. Or can this be loaded alongside LAMBS without causing issues?

My assumption is merely don't register artillery for LAMBS if I want to use this mod's features instead.
Max von Teufel 28. aug. 2024 kl. 18:21 
Thanks, Drongo! That helps me rule one factor out! :)
Drongo  [ophavsmand] 28. aug. 2024 kl. 2:21 
It's not part of this mod.
Max von Teufel 27. aug. 2024 kl. 16:33 
I'm getting a No entry 'bin/config.bin/CfgWeapons.GEN_ROLANDSPECIAL' message after installing your mod. And I have no clue what it referes to. Is is part of your mod? Or is this something related to another mod or vanissla asset conflicting with your mod?
Drongo  [ophavsmand] 23. aug. 2024 kl. 23:57 
Decompile and comment out the line.
33695aidan 23. aug. 2024 kl. 21:19 
Is there anyway to turn off the [DAFS Group] Message in the debug text?, I cannot see the AI call in the artillery fire in debug when there is a billion Target group messages every second.
405 Pound Barbell 20. aug. 2024 kl. 16:01 
I love u bro scripting arty is pain
Drongo  [ophavsmand] 20. aug. 2024 kl. 3:43 
Turn on debug and test with vanilla assets.
Divide By Zero 19. aug. 2024 kl. 21:13 
I have the module placed and adjusted the settings but the AI doesn't call artillery at all when fighting
the_green_one009 29. juli 2024 kl. 15:38 
smooches for drongo
the_green_one009 29. juli 2024 kl. 15:38 
holy shit, that is awesome
Drongo  [ophavsmand] 29. juli 2024 kl. 14:50 
The counterbattery is part of my arty mod and requires an artillery radar and a module to work. If the radar detects shells, it will backtrack and can order a battery to strike that position.
the_green_one009 29. juli 2024 kl. 11:31 
ooooh, brief explanation of counterbattery please?
Drongo  [ophavsmand] 29. juli 2024 kl. 1:22 
Small update for displacing after fire missions. The latest version of Drongo's Artillery allows AI to counterbattery if they have an artillery radar.

v0.3
Added: Option for mobile artillery to displace after a mission
Vanh 21. juli 2024 kl. 8:48 
i have 1 cup and 1 rhs arti unit but it said "no asset available"

rhs unit aming but no shoot
Drongo  [ophavsmand] 14. juli 2024 kl. 16:13 
@Frostedawg
Not possible.

@awakeningtakeseons
Place the module in the editor, configure the settings in the module.
(Sir. Cringdeep) PAKISTAN No1! 14. juli 2024 kl. 9:23 
How to use this ingame???
Frostedawg 11. juni 2024 kl. 22:49 
would this in any way allow the ai to request support from a player flying cas?
Drongo  [ophavsmand] 5. maj 2024 kl. 1:13 
Test with no other mods, post reproduction steps.
天使 4. maj 2024 kl. 21:09 
No assets available
yarienpourtoibxl 25. apr. 2024 kl. 10:42 
love this mod
calebdh2000 23. nov. 2023 kl. 21:32 
I placed the module down, but none of the ai units are calling in fire support.
Lance 13. nov. 2023 kl. 19:56 
This worked once really fucking good (AI was actually implementing effective counter battery) but has not done the same since :(