Arma 3
Drongos AI Fire Support
284 Kommentare
Paulie Gualtieri 3. Juli um 12:17 
It says DAFS groups []
Paulie Gualtieri 3. Juli um 12:17 
I set it as told and nothing happens I tried to sync it with the player for artillery and for the player of the infantry team and nothing happens
Paulie Gualtieri 3. Juli um 10:33 
How to set this?
Drongo  [Autor] 23. Juni um 13:00 
Those modules aren't from this mod.
Charlie 23. Juni um 9:41 
after testing, it seems like we do not need support provider and support unit module any more.
Charlie 23. Juni um 7:35 
Ai dose not fire much,, fire module and request fire module all set up. DAFS module is not syncronized . even when I see the request, but still not much firing. DAFS is set to have little delay. Is this causing by the recent update?
Sanchez_shmeat 4. Mai um 9:01 
I dont know what to do
Sanchez_shmeat 4. Mai um 9:01 
IT keeps saying (dafs targets:0)
Drongo  [Autor] 3. Mai um 16:14 
You don't need to sync anything. Any group on the side that has knowledge will call support.
Sanchez_shmeat 3. Mai um 15:38 
How would i sync the module with infantry? Would you need to sync it with radio operator and the motar support?
bushcrab 2. Apr. um 18:36 
question would this work with AI or just the players as well
Soviet Onion 26. Feb. um 15:28 
oooh nvm i am a bozo
Soviet Onion 26. Feb. um 15:25 
Where? ive looked through the addon options and i havent seen any category for any of your mods in the addon settings
Drongo  [Autor] 26. Feb. um 5:48 
Turn off debug.
Soviet Onion 26. Feb. um 4:35 
is there any way to turn off those notifications on the screen when AI calls for fire support?
qWeR1111 16. Feb. um 19:01 
Hello! Can I have it deployed as a Zeus module?
人菜枪马瘾又大 29. Dez. 2024 um 18:07 
Why is it that after I use Drongos Air Operations, the A-164 requested by AI will not use his gun, but will use bombs
Drongo  [Autor] 22. Nov. 2024 um 13:33 
Not possible I'm afraid, the module values are universal. It's a good idea though.
SJ Iceman 22. Nov. 2024 um 10:30 
Is there a way to have a module only affect specific support units? For example, I have mortars and SPA units, but I want them on different modules with different parameters (I.E. SPA can only be called in by higher ranked units, have different cooldown times vs mortar units which can be called in more frequently and by lower ranked units)
Drongo  [Autor] 9. Nov. 2024 um 14:11 
@Soviet Onion
That is probably DAO.

@Thompsen
It doesn't support the Mk41 unfortunately as it is not an artillery piece.
Thompsen 9. Nov. 2024 um 12:51 
Can i get it work to use ai the mk 41 vls launcher?
Soviet Onion 4. Okt. 2024 um 19:49 
yo, does this give the helicopters and planes random waypoints? if so is there a way to turn this off? They keep trying to do a 0: move order whenever i order them to attack a target in zeus. if its not this or dao then my apologies good sir
Big Eared Du 13. Sep. 2024 um 6:32 
thank you its working now I didn't have DAO installed
Drongo  [Autor] 13. Sep. 2024 um 5:23 
What do you mean? Is DAO installed?
Big Eared Du 13. Sep. 2024 um 3:32 
planes and sometimes helicopters wont give support anymore only artillery
Nivek 2. Sep. 2024 um 5:31 
Hey Drongo. I only use this and magRepack, getting a strange error...with lots of units running around, so I can't really tell when it's first happening. Could it have something to do with this mod? Thanks!! Using SOG dlc btw.

Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:20 In last 10000 miliseconds was lost another 43 these messages.
8:20:31 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:31 In last 10000 miliseconds was lost another 44 these messages.
8:20:41 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Drongo  [Autor] 31. Aug. 2024 um 16:18 
I use it with LAMBS with no issues.
Ace 31. Aug. 2024 um 11:45 
Would this effectively be a replacement to LAMBS when it comes to calling in artillery? It certainly seems that way. I am personally most interested in the use case of aircraft. Or can this be loaded alongside LAMBS without causing issues?

My assumption is merely don't register artillery for LAMBS if I want to use this mod's features instead.
Max von Teufel 28. Aug. 2024 um 18:21 
Thanks, Drongo! That helps me rule one factor out! :)
Drongo  [Autor] 28. Aug. 2024 um 2:21 
It's not part of this mod.
Max von Teufel 27. Aug. 2024 um 16:33 
I'm getting a No entry 'bin/config.bin/CfgWeapons.GEN_ROLANDSPECIAL' message after installing your mod. And I have no clue what it referes to. Is is part of your mod? Or is this something related to another mod or vanissla asset conflicting with your mod?
Drongo  [Autor] 23. Aug. 2024 um 23:57 
Decompile and comment out the line.
33695aidan 23. Aug. 2024 um 21:19 
Is there anyway to turn off the [DAFS Group] Message in the debug text?, I cannot see the AI call in the artillery fire in debug when there is a billion Target group messages every second.
405 Pound Barbell 20. Aug. 2024 um 16:01 
I love u bro scripting arty is pain
Drongo  [Autor] 20. Aug. 2024 um 3:43 
Turn on debug and test with vanilla assets.
Divide By Zero 19. Aug. 2024 um 21:13 
I have the module placed and adjusted the settings but the AI doesn't call artillery at all when fighting
the_green_one009 29. Juli 2024 um 15:38 
smooches for drongo
the_green_one009 29. Juli 2024 um 15:38 
holy shit, that is awesome
Drongo  [Autor] 29. Juli 2024 um 14:50 
The counterbattery is part of my arty mod and requires an artillery radar and a module to work. If the radar detects shells, it will backtrack and can order a battery to strike that position.
the_green_one009 29. Juli 2024 um 11:31 
ooooh, brief explanation of counterbattery please?
Drongo  [Autor] 29. Juli 2024 um 1:22 
Small update for displacing after fire missions. The latest version of Drongo's Artillery allows AI to counterbattery if they have an artillery radar.

v0.3
Added: Option for mobile artillery to displace after a mission
Vanh 21. Juli 2024 um 8:48 
i have 1 cup and 1 rhs arti unit but it said "no asset available"

rhs unit aming but no shoot
Drongo  [Autor] 14. Juli 2024 um 16:13 
@Frostedawg
Not possible.

@awakeningtakeseons
Place the module in the editor, configure the settings in the module.
(Sir. Cringdeep) PAKISTAN No1! 14. Juli 2024 um 9:23 
How to use this ingame???
Frostedawg 11. Juni 2024 um 22:49 
would this in any way allow the ai to request support from a player flying cas?
Drongo  [Autor] 5. Mai 2024 um 1:13 
Test with no other mods, post reproduction steps.
天使 4. Mai 2024 um 21:09 
No assets available
yarienpourtoibxl 25. Apr. 2024 um 10:42 
love this mod
calebdh2000 23. Nov. 2023 um 21:32 
I placed the module down, but none of the ai units are calling in fire support.
Lance 13. Nov. 2023 um 19:56 
This worked once really fucking good (AI was actually implementing effective counter battery) but has not done the same since :(