Arma 3
Drongos AI Fire Support
284 kommentarer
Paulie Gualtieri 3 jul @ 12:17 
It says DAFS groups []
Paulie Gualtieri 3 jul @ 12:17 
I set it as told and nothing happens I tried to sync it with the player for artillery and for the player of the infantry team and nothing happens
Paulie Gualtieri 3 jul @ 10:33 
How to set this?
Drongo  [skapare] 23 jun @ 13:00 
Those modules aren't from this mod.
Charlie 23 jun @ 9:41 
after testing, it seems like we do not need support provider and support unit module any more.
Charlie 23 jun @ 7:35 
Ai dose not fire much,, fire module and request fire module all set up. DAFS module is not syncronized . even when I see the request, but still not much firing. DAFS is set to have little delay. Is this causing by the recent update?
Sanchez_shmeat 4 maj @ 9:01 
I dont know what to do
Sanchez_shmeat 4 maj @ 9:01 
IT keeps saying (dafs targets:0)
Drongo  [skapare] 3 maj @ 16:14 
You don't need to sync anything. Any group on the side that has knowledge will call support.
Sanchez_shmeat 3 maj @ 15:38 
How would i sync the module with infantry? Would you need to sync it with radio operator and the motar support?
bushcrab 2 apr @ 18:36 
question would this work with AI or just the players as well
Soviet Onion 26 feb @ 15:28 
oooh nvm i am a bozo
Soviet Onion 26 feb @ 15:25 
Where? ive looked through the addon options and i havent seen any category for any of your mods in the addon settings
Drongo  [skapare] 26 feb @ 5:48 
Turn off debug.
Soviet Onion 26 feb @ 4:35 
is there any way to turn off those notifications on the screen when AI calls for fire support?
qWeR1111 16 feb @ 19:01 
Hello! Can I have it deployed as a Zeus module?
人菜枪马瘾又大 29 dec, 2024 @ 18:07 
Why is it that after I use Drongos Air Operations, the A-164 requested by AI will not use his gun, but will use bombs
Drongo  [skapare] 22 nov, 2024 @ 13:33 
Not possible I'm afraid, the module values are universal. It's a good idea though.
SJ Iceman 22 nov, 2024 @ 10:30 
Is there a way to have a module only affect specific support units? For example, I have mortars and SPA units, but I want them on different modules with different parameters (I.E. SPA can only be called in by higher ranked units, have different cooldown times vs mortar units which can be called in more frequently and by lower ranked units)
Drongo  [skapare] 9 nov, 2024 @ 14:11 
@Soviet Onion
That is probably DAO.

@Thompsen
It doesn't support the Mk41 unfortunately as it is not an artillery piece.
Thompsen 9 nov, 2024 @ 12:51 
Can i get it work to use ai the mk 41 vls launcher?
Soviet Onion 4 okt, 2024 @ 19:49 
yo, does this give the helicopters and planes random waypoints? if so is there a way to turn this off? They keep trying to do a 0: move order whenever i order them to attack a target in zeus. if its not this or dao then my apologies good sir
Big Eared Du 13 sep, 2024 @ 6:32 
thank you its working now I didn't have DAO installed
Drongo  [skapare] 13 sep, 2024 @ 5:23 
What do you mean? Is DAO installed?
Big Eared Du 13 sep, 2024 @ 3:32 
planes and sometimes helicopters wont give support anymore only artillery
Nivek 2 sep, 2024 @ 5:31 
Hey Drongo. I only use this and magRepack, getting a strange error...with lots of units running around, so I can't really tell when it's first happening. Could it have something to do with this mod? Thanks!! Using SOG dlc btw.

Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:20 In last 10000 miliseconds was lost another 43 these messages.
8:20:31 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Error Undefined behavior: waitUntil returned nil. True or false expected.
8:20:31 In last 10000 miliseconds was lost another 44 these messages.
8:20:41 Error in expression <,1];
waitUntil{sleep .2;if!(alive _tube)exitWith{};unitReady _tube};
_rounds=_ro>
Error position: <exitWith{};unitReady _tube};
_rounds=_ro>
Drongo  [skapare] 31 aug, 2024 @ 16:18 
I use it with LAMBS with no issues.
Ace 31 aug, 2024 @ 11:45 
Would this effectively be a replacement to LAMBS when it comes to calling in artillery? It certainly seems that way. I am personally most interested in the use case of aircraft. Or can this be loaded alongside LAMBS without causing issues?

My assumption is merely don't register artillery for LAMBS if I want to use this mod's features instead.
Max von Teufel 28 aug, 2024 @ 18:21 
Thanks, Drongo! That helps me rule one factor out! :)
Drongo  [skapare] 28 aug, 2024 @ 2:21 
It's not part of this mod.
Max von Teufel 27 aug, 2024 @ 16:33 
I'm getting a No entry 'bin/config.bin/CfgWeapons.GEN_ROLANDSPECIAL' message after installing your mod. And I have no clue what it referes to. Is is part of your mod? Or is this something related to another mod or vanissla asset conflicting with your mod?
Drongo  [skapare] 23 aug, 2024 @ 23:57 
Decompile and comment out the line.
33695aidan 23 aug, 2024 @ 21:19 
Is there anyway to turn off the [DAFS Group] Message in the debug text?, I cannot see the AI call in the artillery fire in debug when there is a billion Target group messages every second.
405 Pound Barbell 20 aug, 2024 @ 16:01 
I love u bro scripting arty is pain
Drongo  [skapare] 20 aug, 2024 @ 3:43 
Turn on debug and test with vanilla assets.
Divide By Zero 19 aug, 2024 @ 21:13 
I have the module placed and adjusted the settings but the AI doesn't call artillery at all when fighting
the_green_one009 29 jul, 2024 @ 15:38 
smooches for drongo
the_green_one009 29 jul, 2024 @ 15:38 
holy shit, that is awesome
Drongo  [skapare] 29 jul, 2024 @ 14:50 
The counterbattery is part of my arty mod and requires an artillery radar and a module to work. If the radar detects shells, it will backtrack and can order a battery to strike that position.
the_green_one009 29 jul, 2024 @ 11:31 
ooooh, brief explanation of counterbattery please?
Drongo  [skapare] 29 jul, 2024 @ 1:22 
Small update for displacing after fire missions. The latest version of Drongo's Artillery allows AI to counterbattery if they have an artillery radar.

v0.3
Added: Option for mobile artillery to displace after a mission
Vanh 21 jul, 2024 @ 8:48 
i have 1 cup and 1 rhs arti unit but it said "no asset available"

rhs unit aming but no shoot
Drongo  [skapare] 14 jul, 2024 @ 16:13 
@Frostedawg
Not possible.

@awakeningtakeseons
Place the module in the editor, configure the settings in the module.
(Sir. Cringdeep) PAKISTAN No1! 14 jul, 2024 @ 9:23 
How to use this ingame???
Frostedawg 11 jun, 2024 @ 22:49 
would this in any way allow the ai to request support from a player flying cas?
Drongo  [skapare] 5 maj, 2024 @ 1:13 
Test with no other mods, post reproduction steps.
天使 4 maj, 2024 @ 21:09 
No assets available
yarienpourtoibxl 25 apr, 2024 @ 10:42 
love this mod
calebdh2000 23 nov, 2023 @ 21:32 
I placed the module down, but none of the ai units are calling in fire support.
Lance 13 nov, 2023 @ 19:56 
This worked once really fucking good (AI was actually implementing effective counter battery) but has not done the same since :(