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Planning out a new base design with the Deserter mod which adds those 3x3 turrets as well as the big imperial 6x6 turrets. I know that pawns shooting from behind an embrasure will have raiders prioritise/attack the wall they are shooting from. Does the same go for turrets or will they ignore them despite turrets shooting at them from behind walls?
Please do use devmode to reveal the entire map, just to make sure there is no insect hive out of control in some pocket that got woken by the fleshmass.
Also do use the devmode to kill stuck fleshmass mobs (How many of those do exist?), just to doublecheck that it is them causing the lag build up.
I have tried to hide all my pawns and bots indide my enclosed mountain base (enclosed with solid walls only no embrasures), nothing changed. game still lags.
Here is the game with mod https://i.imgur.com/yC3ti4L.png
Exactly the same moment without mod https://i.imgur.com/30yHZJ3.png
Verse.Pawn.Tick going mad and fleshmass building tick is low unlike in the game without lags.
Console does not show any errors, even yellow ones.
Does the lag lessen if you seal all your pawns into a room without embrasures?
Game still lags if i use Breachable Embrasures but stops when i remove it.
Please take a note it does not start the lag immediately when flesh mass grown a lot, it takes some time to accomulate the lag - i've spent probably around two ingame weeks with fleshmass when it starts the lag by gradually tps reduction till 20-30 tps. Maybe because i play the 325 map ?
Anyway thanks for your mod, i temporary delete it untill i deal with the fleshmass and turn it on since without your mods IA is awful, love these strong meeles chopping embrasures.
Is it possible to tweak animal ai the same way ? These shooting/spiting animals just afk (searching for targets) while gettign shooted from the embrasures.
Did you try it on the 1.5 beta yet? Didn't get around to that yet
ODevil, this mod adds nothing to the save file, should be perfectly save to disable in your current colony to test that compatibility straight away.
Cstom support for Owlchemist's Windows would, indeed, be fantastic. Any chance of it, @CalmaBanana? :D
Similarly, has anybody experimented with this alongside CAI 5000 - Advanced AI + Fog Of War ? That's such a significant AI rewrite, I kinda doubt this mod will function when CAI is installed?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2571189146
Compatible?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883913520
It does not check for embrasures-types anymore, but if pawns are in the same zone yet can not reach each other. (What I wrote in the 'Is this or that mod compatible?' section of the description)
anyway, I went ahead and added my mod's embrasures to the code and compiled at it worked ok. I've got a git commit ready to push to master if you'll give me access!
I tested it, and from your description, it should be compatible with this mod if you're curious
Gunseeker, no idea either, check the "Is this or that mod compatible?" part in the description to see how to check for yourself.