Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Or is it smart enough to have all of them work except perhaps 1 that interacts with Psionics Ex-Machina?
was only localizations so the items worked without problems
Error! SKV_ThousandPockets has no FriendlyName!
Error! SKV_ThousandPockets has no BriefSummary!
I don't know if this affect's it's ability's or other Vests
I hope you enjoy the mod
- LW2WotC_IronSkin -> IronSkin
- LW2WotC_ImpactFields -> AbsorptionFields
- LW2WotC_Formidable -> Formidable
Is it the right changes @Stukov81-T.TV ? Thanks for the mod!
Shieldgate Vest
===========
When struck by shield bypassing damage, the advanced AI inside this ordinary looking Vest will reroute power from shields to restore HP
Does your mod work even without it?
I have this inside XComArmorUpgrades.ini (for me some of the vests here don't make sense being armor upgrades, while these do make some sense)
; Stukov Items
+arrVestsToConvert = (VestTemplateName = "SKV_Impact_Vest", bAllowOnSpark = false)
+arrVestsToConvert = (VestTemplateName = "SKV_Chitin_Plating", bAllowOnSpark = false)
+arrVestsToConvert = (VestTemplateName = "SKV_CarbonFiber", bAllowOnSpark = false)