Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
Počet komentářů: 134
BeanMChocolate 27. srp. 2024 v 23.40 
I find it crazy how Epic can be so blind. They removed a game that is legitimately good.
SaucySomething 4. srp. 2024 v 4.24 
The gibs for this mod no longer work properly. Instead of flying out of the enemy, they stay in the air flying.
kwaHliveD  [autor] 12. úno. 2024 v 11.17 
it's in the description.

g_cycler_actor2_corpse_maxfadetime: Defines the time for auto removal of corpses of cycler_actor2 based SNPCs. -1 to never fade.
Buh 11. úno. 2024 v 7.28 
how do i make it so that the bodies dont despawn
Cultist ⁧⁧ ඞ 31. pro. 2023 v 17.11 
My favorite weapon (Automag) keeps giving me:
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252
M.T 24. pro. 2023 v 4.09 
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252 (x2)
TOOCOOLHENPOO 20. lis. 2023 v 18.41 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:441: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20. lis. 2023 v 18.41 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got boolean)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20. lis. 2023 v 18.41 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:465
TOOCOOLHENPOO 20. lis. 2023 v 18.40 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 20. lis. 2023 v 18.40 
[Unreal Gold SNPCs + SWEPs] lua/entities/cycler_actor2.lua:1614: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/cycler_actor2.lua:1614
3. RunEngineTask - [C]:-1
4. Run - lua/includes/modules/ai_task.lua:94
5. RunTask - lua/entities/luaschedules.lua:765
6. DoSchedule - lua/entities/luaschedules.lua:192
7. DoSchedule - lua/entities/luaschedules.lua:212
8. CustomRunAI - lua/entities/cycler_actor2.lua:888
9. PreRunAI - lua/entities/cycler_actor2.lua:863
10. unknown - lua/entities/cycler_actor2.lua:899
Akela 7. čvc. 2023 v 20.56 
God tier SWEPs, thank you for making this!
I do have one bug to report: The minigun's ammo belt is floating to the right of the weapon model a bit.
DevilHawk  [autor] 12. dub. 2023 v 11.08 
i remember nerf arena blast as well. but i have got side projects and cannot focus on that. maybe someone else can, as time goes on.
Th3TopMuglet 24. bře. 2023 v 13.10 
brutes and skaarj
Rhabarber Barbar 22. bře. 2023 v 9.49 
Hi! are you familiar with "wheel of time" (the videogame) or "Nerf Arena Blast"
both are unreal engine 1 shooters. i was wondering if it was realistic to ask for Gmod ports of their weapons. i grew up with both of those games etc etc :ducky:
kwaHliveD  [autor] 2. úno. 2023 v 2.36 
does it crash the moment you fire the stinger, or when stinger projectiles hit the ground? neither of them crash my game.
Chilli Heeler 31. led. 2023 v 23.01 
Stinger crashes GMod the second I fire it, help?
.*Samochud*. JUMP2009.WMV 8. led. 2023 v 12.14 
I second this question
Foxyplaygames 30. pro. 2022 v 1.41 
what about ammo ?
Stefano (BackToGetCommissions) 19. pro. 2022 v 22.51 
About Unreal 2 Sweps, I provided the assets directly on the workshop (or at least, the ones I was able to find)
VictorVild 16. pro. 2022 v 7.09 
SBC plays you mean you agreed to what i said
brother 20. lis. 2022 v 21.25 
Why do they spin on their own axis?
Nova 11. lis. 2022 v 13.45 
i agree
VictorVild 2. lis. 2022 v 8.17 
make quake npcs + weapons
DevilHawk  [autor] 31. říj. 2022 v 13.04 
i work on the invasion gamemode right now. after i finish that one, i will check whether it is possible to actually do unreal 2 sweps. even i'm not sure about that.
LeoNERD98 27. říj. 2022 v 5.22 
there will be a Unreal 2 swep in future? <3
DevilHawk  [autor] 13. říj. 2022 v 12.17 
here's a WIP clip of invasion gamemode, as i promised to create the gamemode. https://www.youtube.com/watch?v=CLrOGrBrSCw
DevilHawk  [autor] 7. říj. 2022 v 10.57 
i'm glad nothing broke, though that all the unreal gold npcs were affected. thank you for posting.
xdshot 7. říj. 2022 v 10.27 
I just posted here. Everything worked, it's just console threw it. Probably some other addons conflicting.
DevilHawk  [autor] 7. říj. 2022 v 10.14 
but this error is really dumb. the file is included. the addon is still working on me. yet, some people get this error.

can you run "lua_run PrintTable(debug.getinfo(include))" in console and write the results here, so i can see whether some addon overrides the "include" function, or related with a version of garry's mod from an another platform?
xdshot 3. říj. 2022 v 12.11 
[Unreal Gold SNPCs + SWEPs] Couldn't include file 'luaschedules.lua' - File not found (@lua/entities/cycler_actor2.lua (line 3))
1. unknown - lua/entities/cycler_actor2.lua:3
Th3TopMuglet 15. zář. 2022 v 0.10 
brute gaming
orplefare 29. srp. 2022 v 15.35 
finally after years i've got my favorite game in gmod
Vector 21. srp. 2022 v 16.35 
No way hahahah all we need are the maps now!!!
kwaHliveD  [autor] 22. čvc. 2022 v 2.14 
i opened in my second pc and this error doesn't show up. it should never appear in first place, because the file is included in the addon.

if it is possible and you haven't tried, can you try with all other addons disabled (except for ut99 sweps)? generally, it is some other addon that manipulates the way some functions work, and something may be overriding "include" function.

also, do the unreal gold sweps work as intended, even with this error?
Nenekuu 21. čvc. 2022 v 21.32 
Getting a lua error that says
"couldn't include file 'luaschedules.lua' - File not found (@lua/entities/cycler_actor2.lua (line 3))
1. unknown - lua/entities/cycler_actor2.lua:3 "
Tried uninstalling/reinstalling the mod, but didn't seem to work? Any tips/ideas on fixing this?
Piston 18. čvc. 2022 v 14.41 
@DevilHawk thanks anyway for your hard work!
DevilHawk  [autor] 18. čvc. 2022 v 13.45 
i think i can do it, mostly because the available invasion mods out there, like Horde seem to be incompatible with this mod. it will take a lot of time because i will do it right after i finish "return to na pali" pack, and making gamemodes is not really my type.
Piston 17. čvc. 2022 v 10.59 
@DevilHawk can you at least make invasion mod just like in Unreal 2004 where you fight them please?
DevilHawk  [autor] 16. čvc. 2022 v 5.36 
thank you, there'll be more unreal stuff on the workshop.

the combo is supposed to work, i coded it, maybe it's just difficult to hit the asmd taser ball.
Xada 16. čvc. 2022 v 5.18 
Excellent mod! Love seeing Unreal related stuff on the workshop. :hypnospacecool:
Is there a reason the ASMD combo doesn't work though? Shooting the ASMD alt-fire ball with primary fire is supposed to cause that big blast effect.
DevilHawk  [autor] 16. čvc. 2022 v 4.50 
Piston, the invasion mod you referred sets the accuracy of all NPCs to very poor, it is a feature of that mod. there's nothing i can do.
DevilHawk  [autor] 16. čvc. 2022 v 4.48 
added the auto removal option.
SirSwerving 15. čvc. 2022 v 1.47 
Any chance there could be an option to have the monsters despawn themselves after they reach their death state?
Piston 13. čvc. 2022 v 11.42 
if you can't fix it can you please at least make invasion option just like in unreal 2004 where you need to fight waves of monsters :)
Piston 13. čvc. 2022 v 11.40 
@DevilHawk found bug when you use mod called
Zombie/NPC Invasion++ and add them to the list (so with this mod they wold spawn all around the map) when they spawn console get an error ***Combat state with no enemy! and after this, npcs from this mod don't really move and have extreamly bad accuracy
乂Ксайракс乂 3. čvc. 2022 v 12.10 
Go serious sam npcs plz please
JayEnDee 3. čvc. 2022 v 9.59 
Okay I just figured out Equipped Weapon Addon was the culprit in my case, which is strange because before it worked just fine. Oh well then.
JayEnDee 3. čvc. 2022 v 8.47 
interesting
JayEnDee 3. čvc. 2022 v 8.47 
realistic weapon addons?