Garry's Mod
Unreal Gold SNPCs + SWEPs
134 件のコメント
BeanMChocolate 2024年8月27日 23時40分 
I find it crazy how Epic can be so blind. They removed a game that is legitimately good.
SaucySomething 2024年8月4日 4時24分 
The gibs for this mod no longer work properly. Instead of flying out of the enemy, they stay in the air flying.
kwaHliveD  [作成者] 2024年2月12日 11時17分 
it's in the description.

g_cycler_actor2_corpse_maxfadetime: Defines the time for auto removal of corpses of cycler_actor2 based SNPCs. -1 to never fade.
Buh 2024年2月11日 7時28分 
how do i make it so that the bodies dont despawn
Cultist ⁧⁧ ඞ 2023年12月31日 17時11分 
My favorite weapon (Automag) keeps giving me:
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252
M.T 2023年12月24日 4時09分 
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252 (x2)
TOOCOOLHENPOO 2023年11月20日 18時41分 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:441: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 2023年11月20日 18時41分 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got boolean)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 2023年11月20日 18時41分 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:465
TOOCOOLHENPOO 2023年11月20日 18時40分 
[Unreal Gold SNPCs + SWEPs] lua/entities/proj_unreali_skaarjprojectile.lua:325: bad argument #1 to 'ProtectedCall' (function expected, got userdata)
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
TOOCOOLHENPOO 2023年11月20日 18時40分 
[Unreal Gold SNPCs + SWEPs] lua/entities/cycler_actor2.lua:1614: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/cycler_actor2.lua:1614
3. RunEngineTask - [C]:-1
4. Run - lua/includes/modules/ai_task.lua:94
5. RunTask - lua/entities/luaschedules.lua:765
6. DoSchedule - lua/entities/luaschedules.lua:192
7. DoSchedule - lua/entities/luaschedules.lua:212
8. CustomRunAI - lua/entities/cycler_actor2.lua:888
9. PreRunAI - lua/entities/cycler_actor2.lua:863
10. unknown - lua/entities/cycler_actor2.lua:899
Akela 2023年7月7日 20時56分 
God tier SWEPs, thank you for making this!
I do have one bug to report: The minigun's ammo belt is floating to the right of the weapon model a bit.
DevilHawk  [作成者] 2023年4月12日 11時08分 
i remember nerf arena blast as well. but i have got side projects and cannot focus on that. maybe someone else can, as time goes on.
Th3TopMuglet 2023年3月24日 13時10分 
brutes and skaarj
Rhabarber Barbar 2023年3月22日 9時49分 
Hi! are you familiar with "wheel of time" (the videogame) or "Nerf Arena Blast"
both are unreal engine 1 shooters. i was wondering if it was realistic to ask for Gmod ports of their weapons. i grew up with both of those games etc etc :ducky:
kwaHliveD  [作成者] 2023年2月2日 2時36分 
does it crash the moment you fire the stinger, or when stinger projectiles hit the ground? neither of them crash my game.
Chilli Heeler 2023年1月31日 23時01分 
Stinger crashes GMod the second I fire it, help?
.*Samochud*. JUMP2009.WMV 2023年1月8日 12時14分 
I second this question
Foxyplaygames 2022年12月30日 1時41分 
what about ammo ?
Stefano (BackToGetCommissions) 2022年12月19日 22時51分 
About Unreal 2 Sweps, I provided the assets directly on the workshop (or at least, the ones I was able to find)
VictorVild 2022年12月16日 7時09分 
SBC plays you mean you agreed to what i said
brother 2022年11月20日 21時25分 
Why do they spin on their own axis?
Nova 2022年11月11日 13時45分 
i agree
VictorVild 2022年11月2日 8時17分 
make quake npcs + weapons
DevilHawk  [作成者] 2022年10月31日 13時04分 
i work on the invasion gamemode right now. after i finish that one, i will check whether it is possible to actually do unreal 2 sweps. even i'm not sure about that.
LeoNERD98 2022年10月27日 5時22分 
there will be a Unreal 2 swep in future? <3
DevilHawk  [作成者] 2022年10月13日 12時17分 
here's a WIP clip of invasion gamemode, as i promised to create the gamemode. https://www.youtube.com/watch?v=CLrOGrBrSCw
DevilHawk  [作成者] 2022年10月7日 10時57分 
i'm glad nothing broke, though that all the unreal gold npcs were affected. thank you for posting.
xdshot 2022年10月7日 10時27分 
I just posted here. Everything worked, it's just console threw it. Probably some other addons conflicting.
DevilHawk  [作成者] 2022年10月7日 10時14分 
but this error is really dumb. the file is included. the addon is still working on me. yet, some people get this error.

can you run "lua_run PrintTable(debug.getinfo(include))" in console and write the results here, so i can see whether some addon overrides the "include" function, or related with a version of garry's mod from an another platform?
xdshot 2022年10月3日 12時11分 
[Unreal Gold SNPCs + SWEPs] Couldn't include file 'luaschedules.lua' - File not found (@lua/entities/cycler_actor2.lua (line 3))
1. unknown - lua/entities/cycler_actor2.lua:3
Th3TopMuglet 2022年9月15日 0時10分 
brute gaming
orplefare 2022年8月29日 15時35分 
finally after years i've got my favorite game in gmod
Vector 2022年8月21日 16時35分 
No way hahahah all we need are the maps now!!!
kwaHliveD  [作成者] 2022年7月22日 2時14分 
i opened in my second pc and this error doesn't show up. it should never appear in first place, because the file is included in the addon.

if it is possible and you haven't tried, can you try with all other addons disabled (except for ut99 sweps)? generally, it is some other addon that manipulates the way some functions work, and something may be overriding "include" function.

also, do the unreal gold sweps work as intended, even with this error?
Nenekuu 2022年7月21日 21時32分 
Getting a lua error that says
"couldn't include file 'luaschedules.lua' - File not found (@lua/entities/cycler_actor2.lua (line 3))
1. unknown - lua/entities/cycler_actor2.lua:3 "
Tried uninstalling/reinstalling the mod, but didn't seem to work? Any tips/ideas on fixing this?
Piston 2022年7月18日 14時41分 
@DevilHawk thanks anyway for your hard work!
DevilHawk  [作成者] 2022年7月18日 13時45分 
i think i can do it, mostly because the available invasion mods out there, like Horde seem to be incompatible with this mod. it will take a lot of time because i will do it right after i finish "return to na pali" pack, and making gamemodes is not really my type.
Piston 2022年7月17日 10時59分 
@DevilHawk can you at least make invasion mod just like in Unreal 2004 where you fight them please?
DevilHawk  [作成者] 2022年7月16日 5時36分 
thank you, there'll be more unreal stuff on the workshop.

the combo is supposed to work, i coded it, maybe it's just difficult to hit the asmd taser ball.
Xada 2022年7月16日 5時18分 
Excellent mod! Love seeing Unreal related stuff on the workshop. :hypnospacecool:
Is there a reason the ASMD combo doesn't work though? Shooting the ASMD alt-fire ball with primary fire is supposed to cause that big blast effect.
DevilHawk  [作成者] 2022年7月16日 4時50分 
Piston, the invasion mod you referred sets the accuracy of all NPCs to very poor, it is a feature of that mod. there's nothing i can do.
DevilHawk  [作成者] 2022年7月16日 4時48分 
added the auto removal option.
SirSwerving 2022年7月15日 1時47分 
Any chance there could be an option to have the monsters despawn themselves after they reach their death state?
Piston 2022年7月13日 11時42分 
if you can't fix it can you please at least make invasion option just like in unreal 2004 where you need to fight waves of monsters :)
Piston 2022年7月13日 11時40分 
@DevilHawk found bug when you use mod called
Zombie/NPC Invasion++ and add them to the list (so with this mod they wold spawn all around the map) when they spawn console get an error ***Combat state with no enemy! and after this, npcs from this mod don't really move and have extreamly bad accuracy
乂Ксайракс乂 2022年7月3日 12時10分 
Go serious sam npcs plz please
JayEnDee 2022年7月3日 9時59分 
Okay I just figured out Equipped Weapon Addon was the culprit in my case, which is strange because before it worked just fine. Oh well then.
JayEnDee 2022年7月3日 8時47分 
interesting
JayEnDee 2022年7月3日 8時47分 
realistic weapon addons?