Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
g_cycler_actor2_corpse_maxfadetime: Defines the time for auto removal of corpses of cycler_actor2 based SNPCs. -1 to never fade.
[Unreal Gold SNPCs + SWEPs] lua/weapons/weapon_ugold_automag.lua:252: bad argument #1 to 'ProtectedCall' (function expected, got no value)
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252
1. ProtectedCall - [C]:-1
2. unknown - lua/weapons/weapon_ugold_automag.lua:252 (x2)
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:465
1. ProtectedCall - [C]:-1
2. Explode - lua/entities/proj_unreali_skaarjprojectile.lua:325
3. unknown - lua/entities/proj_unreali_skaarjprojectile.lua:441
1. ProtectedCall - [C]:-1
2. unknown - lua/entities/cycler_actor2.lua:1614
3. RunEngineTask - [C]:-1
4. Run - lua/includes/modules/ai_task.lua:94
5. RunTask - lua/entities/luaschedules.lua:765
6. DoSchedule - lua/entities/luaschedules.lua:192
7. DoSchedule - lua/entities/luaschedules.lua:212
8. CustomRunAI - lua/entities/cycler_actor2.lua:888
9. PreRunAI - lua/entities/cycler_actor2.lua:863
10. unknown - lua/entities/cycler_actor2.lua:899
I do have one bug to report: The minigun's ammo belt is floating to the right of the weapon model a bit.
both are unreal engine 1 shooters. i was wondering if it was realistic to ask for Gmod ports of their weapons. i grew up with both of those games etc etc
can you run "lua_run PrintTable(debug.getinfo(include))" in console and write the results here, so i can see whether some addon overrides the "include" function, or related with a version of garry's mod from an another platform?
1. unknown - lua/entities/cycler_actor2.lua:3
if it is possible and you haven't tried, can you try with all other addons disabled (except for ut99 sweps)? generally, it is some other addon that manipulates the way some functions work, and something may be overriding "include" function.
also, do the unreal gold sweps work as intended, even with this error?
"couldn't include file 'luaschedules.lua' - File not found (@lua/entities/cycler_actor2.lua (line 3))
1. unknown - lua/entities/cycler_actor2.lua:3 "
Tried uninstalling/reinstalling the mod, but didn't seem to work? Any tips/ideas on fixing this?
the combo is supposed to work, i coded it, maybe it's just difficult to hit the asmd taser ball.
Is there a reason the ASMD combo doesn't work though? Shooting the ASMD alt-fire ball with primary fire is supposed to cause that big blast effect.
Zombie/NPC Invasion++ and add them to the list (so with this mod they wold spawn all around the map) when they spawn console get an error ***Combat state with no enemy! and after this, npcs from this mod don't really move and have extreamly bad accuracy