Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Perhaps the normal map got DXT compressed before you saved it uncompressed? If so, it lost its full quality and re-saving it uncompressed isn't enough to recover the lost data. (Like saving a PNG as a low-quality JPG, then saving the JPG as a PNG again - you don't get the original quality back, all those JPG artifacts are now in the final PNG)
also, there is a normal map lol. it just depends on where the light is shining that may make it look like there isnt a normal map.
though, the texture could use a bit smaller texture scale or higher resolution. maybe a normal map too, dont know but it kinda hurts seeing it that low res
No love for us lowly low dynamic rangers :(
that however just looks wrong. the bloom was supposed to look hazy and not overblown like that. maybe its something to do with your game?
On a serious note, I think you overdid the light flashes, they feel way too obtrusive: https://i.imgur.com/wo53nXz.jpeg