Garry's Mod

Garry's Mod

Strange Concretes
35 Comments
TF2Player3253 4 May @ 7:33pm 
Somebody in the Echos Game mode told me to come here for an adventure and I couldn't find his message. Now Im sad. His Original message Was in gm_bigcity
Callsign_Ewok 3 Nov, 2024 @ 12:03pm 
Actually a super fun, immersive map to do cqb realism gameplay in against NPC's the lighting is beautiful and it is mesmerising to navigate and explore, i just wish it was bigger! Otherwise it's great!
Callsign_Ewok 2 Nov, 2024 @ 5:36am 
This seems really cool, I am gonna explore this one.
2homezz 29 Oct, 2024 @ 11:41pm 
this reminds me of the one background in gmod with the metrocop in the light but the rest is darkness in a hallway
[82AD] Lt.Pycheg 29 Oct, 2024 @ 12:52pm 
Either Dune vibe or Destiny
avaleur 26 Oct, 2024 @ 3:19pm 
the gmod map workshop has entered the stone age now, and i blame you for it
MORN1NG_ST4R 20 Jan, 2024 @ 5:40pm 
This reminds me a lot of NaissanceE! I love that game's world, and I love this map too :3
egglord 13 Jul, 2023 @ 8:04am 
Nice work! Always nice to see original stuff like this. Definitely agree with what the guy below me said, though; the blocky concrete texture gives the whole map a PS1-style look (while that could work on its own, it contrasts with the more modern lighting and precipitation effects). You could hide this by scaling the texture down a bit.
Taehl 21 Apr, 2023 @ 12:41pm 
I don't know how to extract the textures from your map to check, but that normal map is SUPER blocky in that signature "DXT compression on a normal map" style.

Perhaps the normal map got DXT compressed before you saved it uncompressed? If so, it lost its full quality and re-saving it uncompressed isn't enough to recover the lost data. (Like saving a PNG as a low-quality JPG, then saving the JPG as a PNG again - you don't get the original quality back, all those JPG artifacts are now in the final PNG)
shortnamesalex  [author] 21 Apr, 2023 @ 6:42am 
i saved the normal maps in BGR888, i thought that was uncompressed. or am i missing something?
Taehl 21 Apr, 2023 @ 2:52am 
Nice, I like artsy maps. My only criticism is that the normal map of the concrete texture looks blocky and awful, most likely due to DXT compression. Saving the normal map as uncompressed RGB888 would look MUCH better.
Axmaz 7 Mar, 2023 @ 7:22am 
Damn this looks fantastic the shapes and even the shaders, very cool. and also feels liminal and uncanny in vibe speaking. great mix. i love it. :steamhappy:
shortnamesalex  [author] 5 Nov, 2022 @ 4:56pm 
Go for it. I always thought there was a bit of a lack of visually beautiful surreal maps
homothuggamer 4 Nov, 2022 @ 5:38pm 
motivated me to make surreal maps again
shortnamesalex  [author] 4 Nov, 2022 @ 6:01am 
ive experimented with that before but unfortunately it results in so much visual noise on surfaces its distracting. i had to downscale to 512x to resolve this.

also, there is a normal map lol. it just depends on where the light is shining that may make it look like there isnt a normal map.
Sahne 4 Nov, 2022 @ 5:42am 
very nice looking map :quid:, recently been seeing it more often and really just like how it looks
though, the texture could use a bit smaller texture scale or higher resolution. maybe a normal map too, dont know but it kinda hurts seeing it that low res
homothuggamer 3 Nov, 2022 @ 8:03am 
id love to see more of these sort of maps, surrealistic architecture is the goat
baconsalt35 2 Nov, 2022 @ 3:02pm 
im reminded of star wars, here. nice.
Geisteskrankenchan 2 Nov, 2022 @ 6:37am 
Yes, it's a lot better with HDR
No love for us lowly low dynamic rangers :(
shortnamesalex  [author] 2 Nov, 2022 @ 6:32am 
the map is made for hdr so it being disabled could be the issue
Geisteskrankenchan 2 Nov, 2022 @ 6:30am 
Nothing that I could think of. I run max settings but with HDR disabled
shortnamesalex  [author] 2 Nov, 2022 @ 6:29am 
the light flashes are there for aesthetic purposes but i did tweak them to not be too blinding.

that however just looks wrong. the bloom was supposed to look hazy and not overblown like that. maybe its something to do with your game?
Geisteskrankenchan 2 Nov, 2022 @ 5:40am 
Take control

On a serious note, I think you overdid the light flashes, they feel way too obtrusive: https://i.imgur.com/wo53nXz.jpeg
Dollin [501st Cyber Legion] 1 Nov, 2022 @ 6:20pm 
mmmm yes delicious brutalist architecture
shortnamesalex  [author] 1 Nov, 2022 @ 12:00am 
no but im planning to add that sometime later
Jcav shield 31 Oct, 2022 @ 11:52pm 
does this have like uhh ai nodes?
shortnamesalex  [author] 31 Oct, 2022 @ 6:19pm 
never heard of it. though looking at now it looks pretty cool
homothuggamer 31 Oct, 2022 @ 8:47am 
naiscancee inspired??
Gruta Patala 30 Oct, 2022 @ 11:30pm 
This gave me a severe "CONTROL reference!!11?????!!" moment.
shortnamesalex  [author] 30 Oct, 2022 @ 6:21pm 
kinda
StrawWagen 30 Oct, 2022 @ 11:16am 
big?
Cursed Soup 29 Oct, 2022 @ 6:29pm 
reminds me of gm_infiniteconcrete
Hsues 29 Oct, 2022 @ 11:23am 
Loving the aesthetic, it feels like it came from a dream
Combine117 29 Oct, 2022 @ 8:32am 
reminds me of NaissanceE
Cyan 28 Oct, 2022 @ 6:57am 
Good to see you are still mapping, also thought of Kairo immediately when seeing the screenshots, good job capturing the style