Garry's Mod

Garry's Mod

Strange Concretes
35 kommentarer
TF2Player3253 4 maj @ 19:33 
Somebody in the Echos Game mode told me to come here for an adventure and I couldn't find his message. Now Im sad. His Original message Was in gm_bigcity
Callsign_Ewok 3 nov, 2024 @ 12:03 
Actually a super fun, immersive map to do cqb realism gameplay in against NPC's the lighting is beautiful and it is mesmerising to navigate and explore, i just wish it was bigger! Otherwise it's great!
Callsign_Ewok 2 nov, 2024 @ 5:36 
This seems really cool, I am gonna explore this one.
2homezz 29 okt, 2024 @ 23:41 
this reminds me of the one background in gmod with the metrocop in the light but the rest is darkness in a hallway
[82AD] Lt.Pycheg 29 okt, 2024 @ 12:52 
Either Dune vibe or Destiny
avaleur 26 okt, 2024 @ 15:19 
the gmod map workshop has entered the stone age now, and i blame you for it
MORN1NG_ST4R 20 jan, 2024 @ 17:40 
This reminds me a lot of NaissanceE! I love that game's world, and I love this map too :3
egglord 13 jul, 2023 @ 8:04 
Nice work! Always nice to see original stuff like this. Definitely agree with what the guy below me said, though; the blocky concrete texture gives the whole map a PS1-style look (while that could work on its own, it contrasts with the more modern lighting and precipitation effects). You could hide this by scaling the texture down a bit.
Taehl 21 apr, 2023 @ 12:41 
I don't know how to extract the textures from your map to check, but that normal map is SUPER blocky in that signature "DXT compression on a normal map" style.

Perhaps the normal map got DXT compressed before you saved it uncompressed? If so, it lost its full quality and re-saving it uncompressed isn't enough to recover the lost data. (Like saving a PNG as a low-quality JPG, then saving the JPG as a PNG again - you don't get the original quality back, all those JPG artifacts are now in the final PNG)
shortnamesalex  [skapare] 21 apr, 2023 @ 6:42 
i saved the normal maps in BGR888, i thought that was uncompressed. or am i missing something?
Taehl 21 apr, 2023 @ 2:52 
Nice, I like artsy maps. My only criticism is that the normal map of the concrete texture looks blocky and awful, most likely due to DXT compression. Saving the normal map as uncompressed RGB888 would look MUCH better.
Axmaz 7 mar, 2023 @ 7:22 
Damn this looks fantastic the shapes and even the shaders, very cool. and also feels liminal and uncanny in vibe speaking. great mix. i love it. :steamhappy:
shortnamesalex  [skapare] 5 nov, 2022 @ 16:56 
Go for it. I always thought there was a bit of a lack of visually beautiful surreal maps
unender 4 nov, 2022 @ 17:38 
motivated me to make surreal maps again
shortnamesalex  [skapare] 4 nov, 2022 @ 6:01 
ive experimented with that before but unfortunately it results in so much visual noise on surfaces its distracting. i had to downscale to 512x to resolve this.

also, there is a normal map lol. it just depends on where the light is shining that may make it look like there isnt a normal map.
Sahne 4 nov, 2022 @ 5:42 
very nice looking map :quid:, recently been seeing it more often and really just like how it looks
though, the texture could use a bit smaller texture scale or higher resolution. maybe a normal map too, dont know but it kinda hurts seeing it that low res
unender 3 nov, 2022 @ 8:03 
id love to see more of these sort of maps, surrealistic architecture is the goat
baconsalt35 2 nov, 2022 @ 15:02 
im reminded of star wars, here. nice.
Geisteskrankenchan 2 nov, 2022 @ 6:37 
Yes, it's a lot better with HDR
No love for us lowly low dynamic rangers :(
shortnamesalex  [skapare] 2 nov, 2022 @ 6:32 
the map is made for hdr so it being disabled could be the issue
Geisteskrankenchan 2 nov, 2022 @ 6:30 
Nothing that I could think of. I run max settings but with HDR disabled
shortnamesalex  [skapare] 2 nov, 2022 @ 6:29 
the light flashes are there for aesthetic purposes but i did tweak them to not be too blinding.

that however just looks wrong. the bloom was supposed to look hazy and not overblown like that. maybe its something to do with your game?
Geisteskrankenchan 2 nov, 2022 @ 5:40 
Take control

On a serious note, I think you overdid the light flashes, they feel way too obtrusive: https://i.imgur.com/wo53nXz.jpeg
Dollin [501st Cyber Legion] 1 nov, 2022 @ 18:20 
mmmm yes delicious brutalist architecture
shortnamesalex  [skapare] 1 nov, 2022 @ 0:00 
no but im planning to add that sometime later
Jcav shield 31 okt, 2022 @ 23:52 
does this have like uhh ai nodes?
shortnamesalex  [skapare] 31 okt, 2022 @ 18:19 
never heard of it. though looking at now it looks pretty cool
unender 31 okt, 2022 @ 8:47 
naiscancee inspired??
Gruta Patala 30 okt, 2022 @ 23:30 
This gave me a severe "CONTROL reference!!11?????!!" moment.
shortnamesalex  [skapare] 30 okt, 2022 @ 18:21 
kinda
StrawWagen 30 okt, 2022 @ 11:16 
big?
Cursed Soup 29 okt, 2022 @ 18:29 
reminds me of gm_infiniteconcrete
Hsues 29 okt, 2022 @ 11:23 
Loving the aesthetic, it feels like it came from a dream
Combine117 29 okt, 2022 @ 8:32 
reminds me of NaissanceE
Cyan 28 okt, 2022 @ 6:57 
Good to see you are still mapping, also thought of Kairo immediately when seeing the screenshots, good job capturing the style