Garry's Mod

Garry's Mod

Strange Concretes
35 opmerkingen
TF2Player3253 4 mei om 19:33 
Somebody in the Echos Game mode told me to come here for an adventure and I couldn't find his message. Now Im sad. His Original message Was in gm_bigcity
Callsign_Ewok 3 nov 2024 om 12:03 
Actually a super fun, immersive map to do cqb realism gameplay in against NPC's the lighting is beautiful and it is mesmerising to navigate and explore, i just wish it was bigger! Otherwise it's great!
Callsign_Ewok 2 nov 2024 om 5:36 
This seems really cool, I am gonna explore this one.
2homezz 29 okt 2024 om 23:41 
this reminds me of the one background in gmod with the metrocop in the light but the rest is darkness in a hallway
[82AD] Lt.Pycheg 29 okt 2024 om 12:52 
Either Dune vibe or Destiny
avaleur 26 okt 2024 om 15:19 
the gmod map workshop has entered the stone age now, and i blame you for it
MORN1NG_ST4R 20 jan 2024 om 17:40 
This reminds me a lot of NaissanceE! I love that game's world, and I love this map too :3
egglord 13 jul 2023 om 8:04 
Nice work! Always nice to see original stuff like this. Definitely agree with what the guy below me said, though; the blocky concrete texture gives the whole map a PS1-style look (while that could work on its own, it contrasts with the more modern lighting and precipitation effects). You could hide this by scaling the texture down a bit.
Taehl 21 apr 2023 om 12:41 
I don't know how to extract the textures from your map to check, but that normal map is SUPER blocky in that signature "DXT compression on a normal map" style.

Perhaps the normal map got DXT compressed before you saved it uncompressed? If so, it lost its full quality and re-saving it uncompressed isn't enough to recover the lost data. (Like saving a PNG as a low-quality JPG, then saving the JPG as a PNG again - you don't get the original quality back, all those JPG artifacts are now in the final PNG)
shortnamesalex  [auteur] 21 apr 2023 om 6:42 
i saved the normal maps in BGR888, i thought that was uncompressed. or am i missing something?
Taehl 21 apr 2023 om 2:52 
Nice, I like artsy maps. My only criticism is that the normal map of the concrete texture looks blocky and awful, most likely due to DXT compression. Saving the normal map as uncompressed RGB888 would look MUCH better.
Axmaz 7 mrt 2023 om 7:22 
Damn this looks fantastic the shapes and even the shaders, very cool. and also feels liminal and uncanny in vibe speaking. great mix. i love it. :steamhappy:
shortnamesalex  [auteur] 5 nov 2022 om 16:56 
Go for it. I always thought there was a bit of a lack of visually beautiful surreal maps
unender 4 nov 2022 om 17:38 
motivated me to make surreal maps again
shortnamesalex  [auteur] 4 nov 2022 om 6:01 
ive experimented with that before but unfortunately it results in so much visual noise on surfaces its distracting. i had to downscale to 512x to resolve this.

also, there is a normal map lol. it just depends on where the light is shining that may make it look like there isnt a normal map.
Sahne 4 nov 2022 om 5:42 
very nice looking map :quid:, recently been seeing it more often and really just like how it looks
though, the texture could use a bit smaller texture scale or higher resolution. maybe a normal map too, dont know but it kinda hurts seeing it that low res
unender 3 nov 2022 om 8:03 
id love to see more of these sort of maps, surrealistic architecture is the goat
baconsalt35 2 nov 2022 om 15:02 
im reminded of star wars, here. nice.
Geisteskrankenchan 2 nov 2022 om 6:37 
Yes, it's a lot better with HDR
No love for us lowly low dynamic rangers :(
shortnamesalex  [auteur] 2 nov 2022 om 6:32 
the map is made for hdr so it being disabled could be the issue
Geisteskrankenchan 2 nov 2022 om 6:30 
Nothing that I could think of. I run max settings but with HDR disabled
shortnamesalex  [auteur] 2 nov 2022 om 6:29 
the light flashes are there for aesthetic purposes but i did tweak them to not be too blinding.

that however just looks wrong. the bloom was supposed to look hazy and not overblown like that. maybe its something to do with your game?
Geisteskrankenchan 2 nov 2022 om 5:40 
Take control

On a serious note, I think you overdid the light flashes, they feel way too obtrusive: https://i.imgur.com/wo53nXz.jpeg
Dollin [501st Cyber Legion] 1 nov 2022 om 18:20 
mmmm yes delicious brutalist architecture
shortnamesalex  [auteur] 1 nov 2022 om 0:00 
no but im planning to add that sometime later
Jcav shield 31 okt 2022 om 23:52 
does this have like uhh ai nodes?
shortnamesalex  [auteur] 31 okt 2022 om 18:19 
never heard of it. though looking at now it looks pretty cool
unender 31 okt 2022 om 8:47 
naiscancee inspired??
Gruta Patala 30 okt 2022 om 23:30 
This gave me a severe "CONTROL reference!!11?????!!" moment.
shortnamesalex  [auteur] 30 okt 2022 om 18:21 
kinda
StrawWagen 30 okt 2022 om 11:16 
big?
Cursed Soup 29 okt 2022 om 18:29 
reminds me of gm_infiniteconcrete
Hsues 29 okt 2022 om 11:23 
Loving the aesthetic, it feels like it came from a dream
Combine117 29 okt 2022 om 8:32 
reminds me of NaissanceE
Cyan 28 okt 2022 om 6:57 
Good to see you are still mapping, also thought of Kairo immediately when seeing the screenshots, good job capturing the style