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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531074246
If I can be bothered I will check out the comments and add more mechs from other mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255828040
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3463695410
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121742525
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3374615241
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015998297&searchtext=AF
plz
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121742525
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3374615241
More Mechanitor Mechs 2.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3296057117
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3271746828
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3271746828&searchtext=Biotech+Mech+Stuff+Elongated+-+Mechanoid+Upgrades+V2
Maid and Octo-bot from Obsidia Expansion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2519492373
and CL4P-TP
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961066406
I don't add fighting mechs to this mod.
I have added Croissant and Baguette to the list.
here sir
"But do you really want enemy Centipedes to be even stronger?"
Uhhh... [i.pinimg.com]
the problem with the skill level system is the reason why I add every kind of mech individually instead of just upgrade every single mech in the first place.
If you want to, I can quickly cobble together a mod that just upgrades every mech, including combat ones.
But do you really want enemy Centipedes to be even stronger? :^)
this would be theoretically possible, but a bad idea.
If you upgrade the skill level of the Agrihand, it upgrades the skill level of ALL Agrihands, no matter the faction.
That is fine with Agrihands and similar utility mechs, since it doesn't matter if the enemy Fabricor can craft better or not.
That would be a problem with combat mechs. Upgrading the Scyther would also upgrade the mechfactions Scythers.
That's just how Rimworld has implemented the skill level system for mechs. They are bound to the Def of the mech, not to individual instances of mechs.
This is why most mods have all these subsystems and additional mechs. No other way to get around the fact that increased skill level for your mechs also means increased skill level for enemy mechs.
Would you please consider adding a line of researches that mirror the existing line, but for combat mechanoids, increasing their shooting skill by 1-2 points per research? It would be a similarly low complexity method of improving the combat abilities of mechanoids without requiring entire systems dedicated to augmentations or other TPS sensitive mechanics (things like additional hediffs).
Either way, thank you for making this mod using your free time, and continuing to support it with patches and updates alike.
EDIT: Corrected typo.
I need a link to that mod.
the projects are wayyyy to the right.
The mod is updated to 1.5 .
The Matriarch from Gestalt Engine has been added.
The E-54 from the E-Series has been added. Although I wasn't able to test this. E-Series threw me a ton of unity texture errors, even when downgrading to Rimworld 1.4 .
I haven't tested every single modded mech, so lemme know if one of them doesn't work.