Space Engineers

Space Engineers

not working Cursor Item X
27 kommenttia
Weaver 27.1.2017 klo 4.28 
Aw thanks guys, this is one of those things that you never think about until you start missing it :3
moon fangirl 12.12.2015 klo 16.14 
no problem. i think i made the model differently, but i think it looks good.
eXor  [tekijä] 12.12.2015 klo 15.49 
nice one.. thx alot
moon fangirl 12.12.2015 klo 13.35 
Alrighty, I have made the new model, and it works (well, the textures don't, but still). The new item is here . I attempted to make the model as similar as possible to the original, since I quite liked it.
moon fangirl 8.12.2015 klo 17.15 
Ah, alright. I'm attempting to make my own, however it's taking a while, since I'm guessing most of it.
eXor  [tekijä] 8.12.2015 klo 16.55 
thats also my problem.. my harddrive crashed.. had to install my system new and then the other harddrive crashed so I ve lost two times my original files so this time I couldnt recouver it.. to put it on a nutshell.. had lot of bad luck with my computer last time so ve lost lots of files and as well as my model files from SE.. also have to mention that I am very bad and design and 3d programs :D so sorry I cant help u this way
moon fangirl 8.12.2015 klo 16.35 
Would i be able to have the original models? I think that is the problem, and I can't do anything to the .mwm files. If I had the original models, I might be able to fix them.
eXor  [tekijä] 8.12.2015 klo 5.25 
yes please.. think u just can use all of my model files but just have to change the cfg files
moon fangirl 8.12.2015 klo 2.23 
Thank you so much! I know that the model is simple, it's just that I haven't modeled at all and the one you've made is remarkably good. I'll post a link the the updated version here when I upload it unless you say otherwise.
eXor  [tekijä] 7.12.2015 klo 19.05 
of corse u can do.. this model isnt dificult.. just use a 3d program and write an x in 3d.. the only trick its to write the configfiles from SE liek blueprint/classes
moon fangirl 7.12.2015 klo 15.39 
If that is the case, would you mind if i updated it and uploaded it myself? I would give you full credit of course, but i just found this mod exceptionally useful. (i also don't know how to model yet, so creating from scratch would take a while)
eXor  [tekijä] 29.11.2015 klo 12.37 
will delete these mod in some few weeks.. sorry guys and thx for your support. anyway.. forunatly it isnt any gamebreaking mod isn it :)
eXor  [tekijä] 29.11.2015 klo 12.35 
@Gorea... I am so sorry about it. But I will not do any mods. at least until the game is in beta or release date..
I also think they will do some game inside color posibility..
moon fangirl 13.11.2015 klo 10.30 
Oh, I should also say that I love this mod. It is very useful when attempting to colour something (as you can see what you are doing)
moon fangirl 13.11.2015 klo 10.29 
After the latest update (I haven't played SE in a while, because me and a friend were waiting for planets), as soon as the cursor highlights another block, i.e. you look at a block while holding it, the game instantly crashes. This was the exception if it helps:

2015-11-13 18:24:49.908 - Thread: 13 -> Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at VRageRender.MyHwBuffers.GetVertexBuffer(VertexBufferId id)
at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy)
at VRageRender.MyGBufferPass.RecordCommands(MyRenderableProxy proxy)
at VRageRender.MyRenderingWork_LoopPassThenObject.Run()
at VRageRender.MyRenderingDispatcher.ScheduleAndWait(Queue`1 accumulator)
at VRageRender.MyRenderingDispatcher.Dispatch_LoopPassThenObject(List`1 queues, MyCullQuery cullingResults, Queue`1 accumulator)
at VRageRender.MyGeometryRenderer.Render()
... (too long for the full exception)
eXor  [tekijä] 9.10.2014 klo 20.06 
fixed error after added "Scrap" who was the component to build in survival which wasnt until today avaiable.. so i ve created new not craftable component, blueprint and blueprintclass names "nothing" so it keeps unplacable in survival mode
eXor  [tekijä] 30.9.2014 klo 4.54 
thx.. i know it comes with an error but still works.. dont wannt to change it.
Wizlawz 30.9.2014 klo 3.24 
+3 for this Mod! don't know why i didn't find it sooner :(
eXor  [tekijä] 16.9.2014 klo 9.19 
now it cannot be placed in survival because uses metal scrap which isnt yet implemented...
eXor  [tekijä] 16.9.2014 klo 5.27 
i thought about it but you can place it anyway.. thanx
KubeRoot 15.9.2014 klo 23.59 
Maybe make it very costly? Some people use that.
eXor  [tekijä] 15.9.2014 klo 23.39 
mybe somebody can tell me a trick how to avoid placing this in survival.. because on server it could be used as a nearly invisible very cheap wall.
KubeRoot 15.9.2014 klo 23.23 
Simple and actually useful. I was really tired with the blocks appearing when I wanted to just remove something, and this doubles as a cursor to show a position to your friend.
eXor  [tekijä] 15.9.2014 klo 5.45 
thx for ur feedback.. always wanted to give something back to the community.. talking about the real good mods :)
Rhedd 15.9.2014 klo 4.00 
Very nice idea. I usually use something like an internal light to do this, but this looks like it'd be quite handy.
FabeCraft 14.9.2014 klo 23.53 
+1
rocketait 14.9.2014 klo 22.18 
good idea, I like it. (I have the same problem with painting things)