Space Engineers

Space Engineers

not working Cursor Item X
27 Comments
Weaver 27 Jan, 2017 @ 4:28am 
Aw thanks guys, this is one of those things that you never think about until you start missing it :3
moon fangirl 12 Dec, 2015 @ 4:14pm 
no problem. i think i made the model differently, but i think it looks good.
eXor  [author] 12 Dec, 2015 @ 3:49pm 
nice one.. thx alot
moon fangirl 12 Dec, 2015 @ 1:35pm 
Alrighty, I have made the new model, and it works (well, the textures don't, but still). The new item is here . I attempted to make the model as similar as possible to the original, since I quite liked it.
moon fangirl 8 Dec, 2015 @ 5:15pm 
Ah, alright. I'm attempting to make my own, however it's taking a while, since I'm guessing most of it.
eXor  [author] 8 Dec, 2015 @ 4:55pm 
thats also my problem.. my harddrive crashed.. had to install my system new and then the other harddrive crashed so I ve lost two times my original files so this time I couldnt recouver it.. to put it on a nutshell.. had lot of bad luck with my computer last time so ve lost lots of files and as well as my model files from SE.. also have to mention that I am very bad and design and 3d programs :D so sorry I cant help u this way
moon fangirl 8 Dec, 2015 @ 4:35pm 
Would i be able to have the original models? I think that is the problem, and I can't do anything to the .mwm files. If I had the original models, I might be able to fix them.
eXor  [author] 8 Dec, 2015 @ 5:25am 
yes please.. think u just can use all of my model files but just have to change the cfg files
moon fangirl 8 Dec, 2015 @ 2:23am 
Thank you so much! I know that the model is simple, it's just that I haven't modeled at all and the one you've made is remarkably good. I'll post a link the the updated version here when I upload it unless you say otherwise.
eXor  [author] 7 Dec, 2015 @ 7:05pm 
of corse u can do.. this model isnt dificult.. just use a 3d program and write an x in 3d.. the only trick its to write the configfiles from SE liek blueprint/classes
moon fangirl 7 Dec, 2015 @ 3:39pm 
If that is the case, would you mind if i updated it and uploaded it myself? I would give you full credit of course, but i just found this mod exceptionally useful. (i also don't know how to model yet, so creating from scratch would take a while)
eXor  [author] 29 Nov, 2015 @ 12:37pm 
will delete these mod in some few weeks.. sorry guys and thx for your support. anyway.. forunatly it isnt any gamebreaking mod isn it :)
eXor  [author] 29 Nov, 2015 @ 12:35pm 
@Gorea... I am so sorry about it. But I will not do any mods. at least until the game is in beta or release date..
I also think they will do some game inside color posibility..
moon fangirl 13 Nov, 2015 @ 10:30am 
Oh, I should also say that I love this mod. It is very useful when attempting to colour something (as you can see what you are doing)
moon fangirl 13 Nov, 2015 @ 10:29am 
After the latest update (I haven't played SE in a while, because me and a friend were waiting for planets), as soon as the cursor highlights another block, i.e. you look at a block while holding it, the game instantly crashes. This was the exception if it helps:

2015-11-13 18:24:49.908 - Thread: 13 -> Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at VRageRender.MyHwBuffers.GetVertexBuffer(VertexBufferId id)
at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy)
at VRageRender.MyGBufferPass.RecordCommands(MyRenderableProxy proxy)
at VRageRender.MyRenderingWork_LoopPassThenObject.Run()
at VRageRender.MyRenderingDispatcher.ScheduleAndWait(Queue`1 accumulator)
at VRageRender.MyRenderingDispatcher.Dispatch_LoopPassThenObject(List`1 queues, MyCullQuery cullingResults, Queue`1 accumulator)
at VRageRender.MyGeometryRenderer.Render()
... (too long for the full exception)
eXor  [author] 9 Oct, 2014 @ 8:06pm 
fixed error after added "Scrap" who was the component to build in survival which wasnt until today avaiable.. so i ve created new not craftable component, blueprint and blueprintclass names "nothing" so it keeps unplacable in survival mode
eXor  [author] 30 Sep, 2014 @ 4:54am 
thx.. i know it comes with an error but still works.. dont wannt to change it.
Wizlawz 30 Sep, 2014 @ 3:24am 
+3 for this Mod! don't know why i didn't find it sooner :(
eXor  [author] 16 Sep, 2014 @ 9:19am 
now it cannot be placed in survival because uses metal scrap which isnt yet implemented...
eXor  [author] 16 Sep, 2014 @ 5:27am 
i thought about it but you can place it anyway.. thanx
KubeRoot 15 Sep, 2014 @ 11:59pm 
Maybe make it very costly? Some people use that.
eXor  [author] 15 Sep, 2014 @ 11:39pm 
mybe somebody can tell me a trick how to avoid placing this in survival.. because on server it could be used as a nearly invisible very cheap wall.
KubeRoot 15 Sep, 2014 @ 11:23pm 
Simple and actually useful. I was really tired with the blocks appearing when I wanted to just remove something, and this doubles as a cursor to show a position to your friend.
eXor  [author] 15 Sep, 2014 @ 5:45am 
thx for ur feedback.. always wanted to give something back to the community.. talking about the real good mods :)
Rhedd 15 Sep, 2014 @ 4:00am 
Very nice idea. I usually use something like an internal light to do this, but this looks like it'd be quite handy.
FabeCraft 14 Sep, 2014 @ 11:53pm 
+1
rocketait 14 Sep, 2014 @ 10:18pm 
good idea, I like it. (I have the same problem with painting things)