RimWorld
Steampunk: Power Conduit (Continued)
9 коментара
mynameactually 4 май в 23:38 
Should be added to the steampunk style from Alpha Memes(iirc) as part of the style.
Rudi Gauss 2 ноем. 2024 в 0:53 
does this still have the tick-bug where it spams the log?
Duncanois 1 февр. 2024 в 16:08 
@Heavy & Ze Medic Same. Also getting close to a Frostpunk style playthrough. Btw, if you want a mod to set the temps of biomes lower than default, try "Cold Desert Nights". There's an option to set the temperature offset for biomes (e.g.. -50C lower than vanilla).
benzodiazepacetaminoprofen 1 февр. 2024 в 13:16 
whats that roof from
Heavy & Ze Medic 1 февр. 2024 в 9:18 
I have been waiting for an update of this mod. Thank you so much. I am one step closer to my Frostpunk project's completion.
Farbott 29 ян. 2024 в 1:53 
the city must survive
CrackaJack 27 ян. 2024 в 6:35 
thx!
could you give them an expensive custom research project which doesnt require electricity and maybe is medieval? that way they´d be of use for guys like me, that carry ancient technology back to base without beeing able to build cables, or for medieval modlists where you for some reason need them :P
Zaljerem  [автор] 27 ян. 2024 в 6:22 
Industrial I expect; they inherit from standard power conduits. I could make them Medieval, but they still require Electricity research.
CrackaJack 27 ян. 2024 в 3:07 
what techlevel are they?