RimWorld

RimWorld

Steampunk: Power Conduit (Continued)
Počet komentářů: 9
mynameactually 4. kvě. v 23.38 
Should be added to the steampunk style from Alpha Memes(iirc) as part of the style.
Rudi Gauss 2. lis. 2024 v 0.53 
does this still have the tick-bug where it spams the log?
Duncanois 1. úno. 2024 v 16.08 
@Heavy & Ze Medic Same. Also getting close to a Frostpunk style playthrough. Btw, if you want a mod to set the temps of biomes lower than default, try "Cold Desert Nights". There's an option to set the temperature offset for biomes (e.g.. -50C lower than vanilla).
benzodiazepacetaminoprofen 1. úno. 2024 v 13.16 
whats that roof from
Heavy & Ze Medic 1. úno. 2024 v 9.18 
I have been waiting for an update of this mod. Thank you so much. I am one step closer to my Frostpunk project's completion.
Farbott 29. led. 2024 v 1.53 
the city must survive
CrackaJack 27. led. 2024 v 6.35 
thx!
could you give them an expensive custom research project which doesnt require electricity and maybe is medieval? that way they´d be of use for guys like me, that carry ancient technology back to base without beeing able to build cables, or for medieval modlists where you for some reason need them :P
Zaljerem  [autor] 27. led. 2024 v 6.22 
Industrial I expect; they inherit from standard power conduits. I could make them Medieval, but they still require Electricity research.
CrackaJack 27. led. 2024 v 3.07 
what techlevel are they?