RimWorld

RimWorld

Steampunk: Power Conduit (Continued)
9 kommentarer
mynameactually 4. mai kl. 23.38 
Should be added to the steampunk style from Alpha Memes(iirc) as part of the style.
Rudi Gauss 2. nov. 2024 kl. 0.53 
does this still have the tick-bug where it spams the log?
Duncanois 1. feb. 2024 kl. 16.08 
@Heavy & Ze Medic Same. Also getting close to a Frostpunk style playthrough. Btw, if you want a mod to set the temps of biomes lower than default, try "Cold Desert Nights". There's an option to set the temperature offset for biomes (e.g.. -50C lower than vanilla).
benzodiazepacetaminoprofen 1. feb. 2024 kl. 13.16 
whats that roof from
Heavy & Ze Medic 1. feb. 2024 kl. 9.18 
I have been waiting for an update of this mod. Thank you so much. I am one step closer to my Frostpunk project's completion.
Farbott 29. jan. 2024 kl. 1.53 
the city must survive
CrackaJack 27. jan. 2024 kl. 6.35 
thx!
could you give them an expensive custom research project which doesnt require electricity and maybe is medieval? that way they´d be of use for guys like me, that carry ancient technology back to base without beeing able to build cables, or for medieval modlists where you for some reason need them :P
Zaljerem  [skaper] 27. jan. 2024 kl. 6.22 
Industrial I expect; they inherit from standard power conduits. I could make them Medieval, but they still require Electricity research.
CrackaJack 27. jan. 2024 kl. 3.07 
what techlevel are they?