RimWorld
Steampunk: Power Conduit (Continued)
9 comentarios
mynameactually 4 MAY a las 11:38 p. m. 
Should be added to the steampunk style from Alpha Memes(iirc) as part of the style.
Rudi Gauss 2 NOV 2024 a las 12:53 a. m. 
does this still have the tick-bug where it spams the log?
Duncanois 1 FEB 2024 a las 4:08 p. m. 
@Heavy & Ze Medic Same. Also getting close to a Frostpunk style playthrough. Btw, if you want a mod to set the temps of biomes lower than default, try "Cold Desert Nights". There's an option to set the temperature offset for biomes (e.g.. -50C lower than vanilla).
benzodiazepacetaminoprofen 1 FEB 2024 a las 1:16 p. m. 
whats that roof from
Heavy & Ze Medic 1 FEB 2024 a las 9:18 a. m. 
I have been waiting for an update of this mod. Thank you so much. I am one step closer to my Frostpunk project's completion.
Farbott 29 ENE 2024 a las 1:53 a. m. 
the city must survive
CrackaJack 27 ENE 2024 a las 6:35 a. m. 
thx!
could you give them an expensive custom research project which doesnt require electricity and maybe is medieval? that way they´d be of use for guys like me, that carry ancient technology back to base without beeing able to build cables, or for medieval modlists where you for some reason need them :P
Zaljerem  [autor] 27 ENE 2024 a las 6:22 a. m. 
Industrial I expect; they inherit from standard power conduits. I could make them Medieval, but they still require Electricity research.
CrackaJack 27 ENE 2024 a las 3:07 a. m. 
what techlevel are they?