RimWorld
Steampunk: Power Conduit (Continued)
9 ความเห็น
mynameactually 4 พ.ค. @ 11: 38pm 
Should be added to the steampunk style from Alpha Memes(iirc) as part of the style.
Rudi Gauss 2 พ.ย. 2024 @ 12: 53am 
does this still have the tick-bug where it spams the log?
Duncanois 1 ก.พ. 2024 @ 4: 08pm 
@Heavy & Ze Medic Same. Also getting close to a Frostpunk style playthrough. Btw, if you want a mod to set the temps of biomes lower than default, try "Cold Desert Nights". There's an option to set the temperature offset for biomes (e.g.. -50C lower than vanilla).
benzodiazepacetaminoprofen 1 ก.พ. 2024 @ 1: 16pm 
whats that roof from
Heavy & Ze Medic 1 ก.พ. 2024 @ 9: 18am 
I have been waiting for an update of this mod. Thank you so much. I am one step closer to my Frostpunk project's completion.
Farbott 29 ม.ค. 2024 @ 1: 53am 
the city must survive
CrackaJack 27 ม.ค. 2024 @ 6: 35am 
thx!
could you give them an expensive custom research project which doesnt require electricity and maybe is medieval? that way they´d be of use for guys like me, that carry ancient technology back to base without beeing able to build cables, or for medieval modlists where you for some reason need them :P
Zaljerem  [ผู้สร้าง] 27 ม.ค. 2024 @ 6: 22am 
Industrial I expect; they inherit from standard power conduits. I could make them Medieval, but they still require Electricity research.
CrackaJack 27 ม.ค. 2024 @ 3: 07am 
what techlevel are they?