Left 4 Dead 2

Left 4 Dead 2

Survivor Death Scream [VScript]
43 kommentarer
DarkSide360 4. juni kl. 23:37 
now its more realistic
a guy 11. maj kl. 16:45 
*Fucking dies* "I ever tell you about the time keith and i filled up water balloons with our own--"
CloudDude(AKA:CD) 29. dec. 2024 kl. 14:36 
thank you <3
4512369781  [ophavsmand] 29. dec. 2024 kl. 5:27 
CloudDude(AKA:CD) 29. dec. 2024 kl. 2:16 
what's the pistol mod you have in the picture?
maiaterix 8. dec. 2024 kl. 16:25 
Super :steamthumbsup:
4512369781  [ophavsmand] 2. dec. 2024 kl. 11:50 
@ Ajiliffe
if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?


good point!:steamthumbsup:
I hadn't thought of that, I'll improve on that later.
4512369781  [ophavsmand] 2. dec. 2024 kl. 10:43 
@ Ajiliffe
use "//" to close the new features, like this:
{
//DMG_FALL = []
//DMG_DROWN = []
//DMG_HEADSHOT = []
}

if you want to add something to death_reson.txt, dont forget the quotation marks
DMG_FALL = ["DeathScream"]

and thanks report the error.
Ajiliffe 2. dec. 2024 kl. 10:27 
and yeah it doesnt matter if its bill or not, none of the surv's seem to play their lines
Ajiliffe 2. dec. 2024 kl. 10:27 
honestly, could i just get the old version of the mod without these death reasons? i am too dumb to dig in squirrel
Ajiliffe 2. dec. 2024 kl. 10:26 
}"
[fileContents] "//Bill as NamVet
//If actor dies from the specified damage type(https://developer.valvesoftware.com/wiki/Damage_types)
//You can select an existing line from the bill.txt file: DMG_FALL = ["DeathScream"]
//Can also combine them: DMG_FALL = ["DeathScream", "HurtCritical02", "HurtCritical04"]
//Blank means mute: DMG_FALL = []
{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
}

"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[actor] "NamVet"
[this] TABLE
[name] "bill"
[actor] "NamVet"
[this] TABLE
[this] TABLE
[player] INSTANCE
[this] TABLE
[cmdfunc] NULL
[cmd] "reload"
[args] ARRAY
[player] INSTANCE
[text] "!sdl reload"
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_say"
[idx] 8
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_say"
[this] TABLE
[params] TABLE
[event] "player_say"
[this] TABLE
Ajiliffe 2. dec. 2024 kl. 10:26 
[LXC] bill's death_reason file loading error

CALLSTACK
*FUNCTION [add()] scripts/vscripts/survivor_death_lines.nut line [91]
*FUNCTION [LoadActorDeathReasonLinesFromFile()] scripts/vscripts/survivor_death_lines.nut line [978]
*FUNCTION [LoadDeathReasonLines()] scripts/vscripts/survivor_death_lines.nut line [1095]
*FUNCTION [LoadConfig()] scripts/vscripts/survivor_death_lines.nut line [1133]
*FUNCTION [ReloadConfig()] scripts/vscripts/survivor_death_lines.nut line [1153]
*FUNCTION [OnGameEvent_player_say()] scripts/vscripts/survivor_death_lines.nut line [1267]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[filename] "bill_death_reason.txt"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[this] TABLE
[exception] "the index 'DeathScream' does not exist"
[str] "{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
Ajiliffe 2. dec. 2024 kl. 10:19 
and also, if i do end up editing the death reasons, if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?
Ajiliffe 2. dec. 2024 kl. 10:05 
what if i remove the new death reason feature from the ems? would it break or fall back to any damage death = default death scream value? or i have to set it all up myself?
4512369781  [ophavsmand] 29. nov. 2024 kl. 2:05 
Mecha 28. nov. 2024 kl. 21:28 
hud in the video?
4512369781  [ophavsmand] 19. nov. 2024 kl. 4:30 
@Lemmestrokeyoshit25
If the console does not report any error, then the new content should be added correctly. Mod will randomly select the content you add, so the character will not necessarily say new sound. If this is not the case for you, we can discuss it in here .
Lemmestrokeyoshit25 18. nov. 2024 kl. 17:44 
Hey! Amazing mod but im having techinal difficulties with it. For some reason changes I make in the Addnew file dont apply at all! It worked for francis once and then never again. Even after manually setting some sounds in the characters files its still having trouble. Any ideas?
Piškóta 9. nov. 2024 kl. 12:26 
that custom one really fit ellis and his death bro went from yapping to shutting the hell up
4512369781  [ophavsmand] 9. nov. 2024 kl. 1:52 
@tomaz
Yeah, sounds like a bit weird in that case. I would make it as a configurable feature so you can customize it. Thanks!
tomaz 8. nov. 2024 kl. 11:36 
maybe it's just me but i recommend making it so that they don't scream if the damage type is something that wouldn't make sense like DMG_FALL or DMG_DROWN :steamhappy:
4512369781  [ophavsmand] 31. aug. 2024 kl. 1:46 
@UnamedWitch
this is ingame font, I use chinese to play, so the font looks different.
UnamedWitch 30. aug. 2024 kl. 7:39 
how do you got that font
bad to the bone 23. aug. 2024 kl. 13:49 
DID I EVER TELL ABOUT MY BUDDY KEITH DROVE HIS CAR OFF A CLIFF :steamhappy::steamthumbsup:
Bob 26. juli 2024 kl. 22:24 
gosh i love the l4d2 and community modders so much... i fooking love the memes
4512369781  [ophavsmand] 10. juli 2024 kl. 3:11 
@StrobaCat
pistol: H&K VP9 (9mm Pistols)
hud: Vanilla Overhaul Minimal HUD , origin version was deleted, this is reupload.
StrobaCat 9. juli 2024 kl. 22:20 
pistol and hud mod?
Ajiliffe 2. juli 2024 kl. 12:50 
I EVER TELL YOU 'BOUT THE TIME-
4512369781  [ophavsmand] 3. juni 2024 kl. 7:05 
@Xenorvya
Each character has its own settings file and will play a random scream from it.
Legoshi's Lover 3. juni 2024 kl. 6:26 
Is it a specific scream only or random death scream for each character?
4512369781  [ophavsmand] 5. maj 2024 kl. 16:05 
@RED_THE_KILLER911
you can customize it by yourself :)
Speed Racer 27. apr. 2024 kl. 16:16 
Bruh, I just had a Mandela Effect with this since I have a voice talker that lets you use the Death screams any time but I never realized the survivors don't scream when they die. Thought they did.
Gavitron 24. apr. 2024 kl. 22:34 
"Hey Ellis, how about you tell us about the time that you shut up"
4512369781  [ophavsmand] 15. apr. 2024 kl. 2:21 
"Nick, I know you shot me."
"This reminds me my buddy Keith tried camping out on top of a building once. He was just shooting crows, but the police were too busy tear gassing him to ask what he was doing up there. He screamed for an entire YEAR every single time he opened his eyes."
Kurwek 14. apr. 2024 kl. 2:02 
[Shotgun shot]
"Young'un, SHUT UP."
4512369781  [ophavsmand] 13. apr. 2024 kl. 8:29 
"Got some chest paddles. Work, damn it..." [being shocked]
4512369781  [ophavsmand] 12. apr. 2024 kl. 9:31 
"Okay, I trust you..." [hold crowbar]
4512369781  [ophavsmand] 11. apr. 2024 kl. 8:04 
@Shapefulobject
thanks! I'm glad you like it.
AppleBiscuit 11. apr. 2024 kl. 6:09 
greatest mod i ever seen

now i can literally ruin everything
4512369781  [ophavsmand] 11. apr. 2024 kl. 2:19 
"Ellis. If I listen to this, will this be the last one?"
4512369781  [ophavsmand] 10. apr. 2024 kl. 8:03 
"Shut up, Ellis."
4512369781  [ophavsmand] 10. apr. 2024 kl. 7:18 
@_Ilshat52_
Thanks! :steamhappy:

@BBQ Bacon Burger Gaming
emm, ellis always want to share his story.
multoghost 10. apr. 2024 kl. 3:18 
ellis dies - i ever tell you the time me and keith filled up waters with our own