Left 4 Dead 2

Left 4 Dead 2

Survivor Death Scream [VScript]
43 Comments
DarkSide360 4 Jun @ 11:37pm 
now its more realistic
a guy 11 May @ 4:45pm 
*Fucking dies* "I ever tell you about the time keith and i filled up water balloons with our own--"
CloudDude(AKA:CD) 29 Dec, 2024 @ 2:36pm 
thank you <3
4512369781  [author] 29 Dec, 2024 @ 5:27am 
CloudDude(AKA:CD) 29 Dec, 2024 @ 2:16am 
what's the pistol mod you have in the picture?
maiaterix 8 Dec, 2024 @ 4:25pm 
Super :steamthumbsup:
4512369781  [author] 2 Dec, 2024 @ 11:50am 
@ Ajiliffe
if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?


good point!:steamthumbsup:
I hadn't thought of that, I'll improve on that later.
4512369781  [author] 2 Dec, 2024 @ 10:43am 
@ Ajiliffe
use "//" to close the new features, like this:
{
//DMG_FALL = []
//DMG_DROWN = []
//DMG_HEADSHOT = []
}

if you want to add something to death_reson.txt, dont forget the quotation marks
DMG_FALL = ["DeathScream"]

and thanks report the error.
Ajiliffe 2 Dec, 2024 @ 10:27am 
and yeah it doesnt matter if its bill or not, none of the surv's seem to play their lines
Ajiliffe 2 Dec, 2024 @ 10:27am 
honestly, could i just get the old version of the mod without these death reasons? i am too dumb to dig in squirrel
Ajiliffe 2 Dec, 2024 @ 10:26am 
}"
[fileContents] "//Bill as NamVet
//If actor dies from the specified damage type(https://developer.valvesoftware.com/wiki/Damage_types)
//You can select an existing line from the bill.txt file: DMG_FALL = ["DeathScream"]
//Can also combine them: DMG_FALL = ["DeathScream", "HurtCritical02", "HurtCritical04"]
//Blank means mute: DMG_FALL = []
{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
}

"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[actor] "NamVet"
[this] TABLE
[name] "bill"
[actor] "NamVet"
[this] TABLE
[this] TABLE
[player] INSTANCE
[this] TABLE
[cmdfunc] NULL
[cmd] "reload"
[args] ARRAY
[player] INSTANCE
[text] "!sdl reload"
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_say"
[idx] 8
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_say"
[this] TABLE
[params] TABLE
[event] "player_say"
[this] TABLE
Ajiliffe 2 Dec, 2024 @ 10:26am 
[LXC] bill's death_reason file loading error

CALLSTACK
*FUNCTION [add()] scripts/vscripts/survivor_death_lines.nut line [91]
*FUNCTION [LoadActorDeathReasonLinesFromFile()] scripts/vscripts/survivor_death_lines.nut line [978]
*FUNCTION [LoadDeathReasonLines()] scripts/vscripts/survivor_death_lines.nut line [1095]
*FUNCTION [LoadConfig()] scripts/vscripts/survivor_death_lines.nut line [1133]
*FUNCTION [ReloadConfig()] scripts/vscripts/survivor_death_lines.nut line [1153]
*FUNCTION [OnGameEvent_player_say()] scripts/vscripts/survivor_death_lines.nut line [1267]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[filename] "bill_death_reason.txt"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[this] TABLE
[exception] "the index 'DeathScream' does not exist"
[str] "{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
Ajiliffe 2 Dec, 2024 @ 10:19am 
and also, if i do end up editing the death reasons, if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?
Ajiliffe 2 Dec, 2024 @ 10:05am 
what if i remove the new death reason feature from the ems? would it break or fall back to any damage death = default death scream value? or i have to set it all up myself?
4512369781  [author] 29 Nov, 2024 @ 2:05am 
Mecha 28 Nov, 2024 @ 9:28pm 
hud in the video?
4512369781  [author] 19 Nov, 2024 @ 4:30am 
@Lemmestrokeyoshit25
If the console does not report any error, then the new content should be added correctly. Mod will randomly select the content you add, so the character will not necessarily say new sound. If this is not the case for you, we can discuss it in here .
Lemmestrokeyoshit25 18 Nov, 2024 @ 5:44pm 
Hey! Amazing mod but im having techinal difficulties with it. For some reason changes I make in the Addnew file dont apply at all! It worked for francis once and then never again. Even after manually setting some sounds in the characters files its still having trouble. Any ideas?
Piškóta 9 Nov, 2024 @ 12:26pm 
that custom one really fit ellis and his death bro went from yapping to shutting the hell up
4512369781  [author] 9 Nov, 2024 @ 1:52am 
@tomaz
Yeah, sounds like a bit weird in that case. I would make it as a configurable feature so you can customize it. Thanks!
tomaz 8 Nov, 2024 @ 11:36am 
maybe it's just me but i recommend making it so that they don't scream if the damage type is something that wouldn't make sense like DMG_FALL or DMG_DROWN :steamhappy:
4512369781  [author] 31 Aug, 2024 @ 1:46am 
@UnamedWitch
this is ingame font, I use chinese to play, so the font looks different.
UnamedWitch 30 Aug, 2024 @ 7:39am 
how do you got that font
bad to the bone 23 Aug, 2024 @ 1:49pm 
DID I EVER TELL ABOUT MY BUDDY KEITH DROVE HIS CAR OFF A CLIFF :steamhappy::steamthumbsup:
Bob 26 Jul, 2024 @ 10:24pm 
gosh i love the l4d2 and community modders so much... i fooking love the memes
4512369781  [author] 10 Jul, 2024 @ 3:11am 
@StrobaCat
pistol: H&K VP9 (9mm Pistols)
hud: Vanilla Overhaul Minimal HUD , origin version was deleted, this is reupload.
StrobaCat 9 Jul, 2024 @ 10:20pm 
pistol and hud mod?
Ajiliffe 2 Jul, 2024 @ 12:50pm 
I EVER TELL YOU 'BOUT THE TIME-
4512369781  [author] 3 Jun, 2024 @ 7:05am 
@Xenorvya
Each character has its own settings file and will play a random scream from it.
Legoshi's Lover 3 Jun, 2024 @ 6:26am 
Is it a specific scream only or random death scream for each character?
4512369781  [author] 5 May, 2024 @ 4:05pm 
@RED_THE_KILLER911
you can customize it by yourself :)
Speed Racer 27 Apr, 2024 @ 4:16pm 
Bruh, I just had a Mandela Effect with this since I have a voice talker that lets you use the Death screams any time but I never realized the survivors don't scream when they die. Thought they did.
Gavitron 24 Apr, 2024 @ 10:34pm 
"Hey Ellis, how about you tell us about the time that you shut up"
4512369781  [author] 15 Apr, 2024 @ 2:21am 
"Nick, I know you shot me."
"This reminds me my buddy Keith tried camping out on top of a building once. He was just shooting crows, but the police were too busy tear gassing him to ask what he was doing up there. He screamed for an entire YEAR every single time he opened his eyes."
Kurwek 14 Apr, 2024 @ 2:02am 
[Shotgun shot]
"Young'un, SHUT UP."
4512369781  [author] 13 Apr, 2024 @ 8:29am 
"Got some chest paddles. Work, damn it..." [being shocked]
4512369781  [author] 12 Apr, 2024 @ 9:31am 
"Okay, I trust you..." [hold crowbar]
4512369781  [author] 11 Apr, 2024 @ 8:04am 
@Shapefulobject
thanks! I'm glad you like it.
AppleBiscuit 11 Apr, 2024 @ 6:09am 
greatest mod i ever seen

now i can literally ruin everything
4512369781  [author] 11 Apr, 2024 @ 2:19am 
"Ellis. If I listen to this, will this be the last one?"
4512369781  [author] 10 Apr, 2024 @ 8:03am 
"Shut up, Ellis."
4512369781  [author] 10 Apr, 2024 @ 7:18am 
@_Ilshat52_
Thanks! :steamhappy:

@BBQ Bacon Burger Gaming
emm, ellis always want to share his story.
multoghost 10 Apr, 2024 @ 3:18am 
ellis dies - i ever tell you the time me and keith filled up waters with our own