安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
H&K VP9 (9mm Pistols)
if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?
good point!
I hadn't thought of that, I'll improve on that later.
use "//" to close the new features, like this:
{
//DMG_FALL = []
//DMG_DROWN = []
//DMG_HEADSHOT = []
}
if you want to add something to death_reson.txt, dont forget the quotation marks
DMG_FALL = ["DeathScream"]
and thanks report the error.
[fileContents] "//Bill as NamVet
//If actor dies from the specified damage type(https://developer.valvesoftware.com/wiki/Damage_types)
//You can select an existing line from the bill.txt file: DMG_FALL = ["DeathScream"]
//Can also combine them: DMG_FALL = ["DeathScream", "HurtCritical02", "HurtCritical04"]
//Blank means mute: DMG_FALL = []
{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
}
"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[actor] "NamVet"
[this] TABLE
[name] "bill"
[actor] "NamVet"
[this] TABLE
[this] TABLE
[player] INSTANCE
[this] TABLE
[cmdfunc] NULL
[cmd] "reload"
[args] ARRAY
[player] INSTANCE
[text] "!sdl reload"
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_say"
[idx] 8
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_say"
[this] TABLE
[params] TABLE
[event] "player_say"
[this] TABLE
CALLSTACK
*FUNCTION [add()] scripts/vscripts/survivor_death_lines.nut line [91]
*FUNCTION [LoadActorDeathReasonLinesFromFile()] scripts/vscripts/survivor_death_lines.nut line [978]
*FUNCTION [LoadDeathReasonLines()] scripts/vscripts/survivor_death_lines.nut line [1095]
*FUNCTION [LoadConfig()] scripts/vscripts/survivor_death_lines.nut line [1133]
*FUNCTION [ReloadConfig()] scripts/vscripts/survivor_death_lines.nut line [1153]
*FUNCTION [OnGameEvent_player_say()] scripts/vscripts/survivor_death_lines.nut line [1267]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[filename] "bill_death_reason.txt"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[this] TABLE
[exception] "the index 'DeathScream' does not exist"
[str] "{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
Vanilla Overhaul Minimal HUD
If the console does not report any error, then the new content should be added correctly. Mod will randomly select the content you add, so the character will not necessarily say new sound. If this is not the case for you, we can discuss it in here .
Yeah, sounds like a bit weird in that case. I would make it as a configurable feature so you can customize it. Thanks!
this is ingame font, I use chinese to play, so the font looks different.
pistol: H&K VP9 (9mm Pistols)
hud: Vanilla Overhaul Minimal HUD , origin version was deleted, this is reupload.
Each character has its own settings file and will play a random scream from it.
you can customize it by yourself :)
"This reminds me my buddy Keith tried camping out on top of a building once. He was just shooting crows, but the police were too busy tear gassing him to ask what he was doing up there. He screamed for an entire YEAR every single time he opened his eyes."
"Young'un, SHUT UP."
thanks! I'm glad you like it.
now i can literally ruin everything
Thanks!
@BBQ Bacon Burger Gaming
emm, ellis always want to share his story.