Left 4 Dead 2

Left 4 Dead 2

Survivor Death Scream [VScript]
43 kommenttia
DarkSide360 4.6. klo 23.37 
now its more realistic
a guy 11.5. klo 16.45 
*Fucking dies* "I ever tell you about the time keith and i filled up water balloons with our own--"
CloudDude(AKA:CD) 29.12.2024 klo 14.36 
thank you <3
4512369781  [tekijä] 29.12.2024 klo 5.27 
CloudDude(AKA:CD) 29.12.2024 klo 2.16 
what's the pistol mod you have in the picture?
maiaterix 8.12.2024 klo 16.25 
Super :steamthumbsup:
4512369781  [tekijä] 2.12.2024 klo 11.50 
@ Ajiliffe
if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?


good point!:steamthumbsup:
I hadn't thought of that, I'll improve on that later.
4512369781  [tekijä] 2.12.2024 klo 10.43 
@ Ajiliffe
use "//" to close the new features, like this:
{
//DMG_FALL = []
//DMG_DROWN = []
//DMG_HEADSHOT = []
}

if you want to add something to death_reson.txt, dont forget the quotation marks
DMG_FALL = ["DeathScream"]

and thanks report the error.
Ajiliffe 2.12.2024 klo 10.27 
and yeah it doesnt matter if its bill or not, none of the surv's seem to play their lines
Ajiliffe 2.12.2024 klo 10.27 
honestly, could i just get the old version of the mod without these death reasons? i am too dumb to dig in squirrel
Ajiliffe 2.12.2024 klo 10.26 
}"
[fileContents] "//Bill as NamVet
//If actor dies from the specified damage type(https://developer.valvesoftware.com/wiki/Damage_types)
//You can select an existing line from the bill.txt file: DMG_FALL = ["DeathScream"]
//Can also combine them: DMG_FALL = ["DeathScream", "HurtCritical02", "HurtCritical04"]
//Blank means mute: DMG_FALL = []
{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
}

"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[actor] "NamVet"
[this] TABLE
[name] "bill"
[actor] "NamVet"
[this] TABLE
[this] TABLE
[player] INSTANCE
[this] TABLE
[cmdfunc] NULL
[cmd] "reload"
[args] ARRAY
[player] INSTANCE
[text] "!sdl reload"
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_say"
[idx] 8
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_say"
[this] TABLE
[params] TABLE
[event] "player_say"
[this] TABLE
Ajiliffe 2.12.2024 klo 10.26 
[LXC] bill's death_reason file loading error

CALLSTACK
*FUNCTION [add()] scripts/vscripts/survivor_death_lines.nut line [91]
*FUNCTION [LoadActorDeathReasonLinesFromFile()] scripts/vscripts/survivor_death_lines.nut line [978]
*FUNCTION [LoadDeathReasonLines()] scripts/vscripts/survivor_death_lines.nut line [1095]
*FUNCTION [LoadConfig()] scripts/vscripts/survivor_death_lines.nut line [1133]
*FUNCTION [ReloadConfig()] scripts/vscripts/survivor_death_lines.nut line [1153]
*FUNCTION [OnGameEvent_player_say()] scripts/vscripts/survivor_death_lines.nut line [1267]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[filename] "bill_death_reason.txt"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[this] TABLE
[exception] "the index 'DeathScream' does not exist"
[str] "{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
Ajiliffe 2.12.2024 klo 10.19 
and also, if i do end up editing the death reasons, if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?
Ajiliffe 2.12.2024 klo 10.05 
what if i remove the new death reason feature from the ems? would it break or fall back to any damage death = default death scream value? or i have to set it all up myself?
4512369781  [tekijä] 29.11.2024 klo 2.05 
Mecha 28.11.2024 klo 21.28 
hud in the video?
4512369781  [tekijä] 19.11.2024 klo 4.30 
@Lemmestrokeyoshit25
If the console does not report any error, then the new content should be added correctly. Mod will randomly select the content you add, so the character will not necessarily say new sound. If this is not the case for you, we can discuss it in here .
Lemmestrokeyoshit25 18.11.2024 klo 17.44 
Hey! Amazing mod but im having techinal difficulties with it. For some reason changes I make in the Addnew file dont apply at all! It worked for francis once and then never again. Even after manually setting some sounds in the characters files its still having trouble. Any ideas?
Piškóta 9.11.2024 klo 12.26 
that custom one really fit ellis and his death bro went from yapping to shutting the hell up
4512369781  [tekijä] 9.11.2024 klo 1.52 
@tomaz
Yeah, sounds like a bit weird in that case. I would make it as a configurable feature so you can customize it. Thanks!
tomaz 8.11.2024 klo 11.36 
maybe it's just me but i recommend making it so that they don't scream if the damage type is something that wouldn't make sense like DMG_FALL or DMG_DROWN :steamhappy:
4512369781  [tekijä] 31.8.2024 klo 1.46 
@UnamedWitch
this is ingame font, I use chinese to play, so the font looks different.
UnamedWitch 30.8.2024 klo 7.39 
how do you got that font
bad to the bone 23.8.2024 klo 13.49 
DID I EVER TELL ABOUT MY BUDDY KEITH DROVE HIS CAR OFF A CLIFF :steamhappy::steamthumbsup:
Bob 26.7.2024 klo 22.24 
gosh i love the l4d2 and community modders so much... i fooking love the memes
4512369781  [tekijä] 10.7.2024 klo 3.11 
@StrobaCat
pistol: H&K VP9 (9mm Pistols)
hud: Vanilla Overhaul Minimal HUD , origin version was deleted, this is reupload.
StrobaCat 9.7.2024 klo 22.20 
pistol and hud mod?
Ajiliffe 2.7.2024 klo 12.50 
I EVER TELL YOU 'BOUT THE TIME-
4512369781  [tekijä] 3.6.2024 klo 7.05 
@Xenorvya
Each character has its own settings file and will play a random scream from it.
Legoshi's Lover 3.6.2024 klo 6.26 
Is it a specific scream only or random death scream for each character?
4512369781  [tekijä] 5.5.2024 klo 16.05 
@RED_THE_KILLER911
you can customize it by yourself :)
Speed Racer 27.4.2024 klo 16.16 
Bruh, I just had a Mandela Effect with this since I have a voice talker that lets you use the Death screams any time but I never realized the survivors don't scream when they die. Thought they did.
Gavitron 24.4.2024 klo 22.34 
"Hey Ellis, how about you tell us about the time that you shut up"
4512369781  [tekijä] 15.4.2024 klo 2.21 
"Nick, I know you shot me."
"This reminds me my buddy Keith tried camping out on top of a building once. He was just shooting crows, but the police were too busy tear gassing him to ask what he was doing up there. He screamed for an entire YEAR every single time he opened his eyes."
Kurwek 14.4.2024 klo 2.02 
[Shotgun shot]
"Young'un, SHUT UP."
4512369781  [tekijä] 13.4.2024 klo 8.29 
"Got some chest paddles. Work, damn it..." [being shocked]
4512369781  [tekijä] 12.4.2024 klo 9.31 
"Okay, I trust you..." [hold crowbar]
4512369781  [tekijä] 11.4.2024 klo 8.04 
@Shapefulobject
thanks! I'm glad you like it.
AppleBiscuit 11.4.2024 klo 6.09 
greatest mod i ever seen

now i can literally ruin everything
4512369781  [tekijä] 11.4.2024 klo 2.19 
"Ellis. If I listen to this, will this be the last one?"
4512369781  [tekijä] 10.4.2024 klo 8.03 
"Shut up, Ellis."
4512369781  [tekijä] 10.4.2024 klo 7.18 
@_Ilshat52_
Thanks! :steamhappy:

@BBQ Bacon Burger Gaming
emm, ellis always want to share his story.
multoghost 10.4.2024 klo 3.18 
ellis dies - i ever tell you the time me and keith filled up waters with our own