Left 4 Dead 2

Left 4 Dead 2

Survivor Death Scream [VScript]
43 opmerkingen
DarkSide360 4 jun om 23:37 
now its more realistic
a guy 11 mei om 16:45 
*Fucking dies* "I ever tell you about the time keith and i filled up water balloons with our own--"
CloudDude(AKA:CD) 29 dec 2024 om 14:36 
thank you <3
4512369781  [auteur] 29 dec 2024 om 5:27 
CloudDude(AKA:CD) 29 dec 2024 om 2:16 
what's the pistol mod you have in the picture?
maiaterix 8 dec 2024 om 16:25 
Super :steamthumbsup:
4512369781  [auteur] 2 dec 2024 om 11:50 
@ Ajiliffe
if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?


good point!:steamthumbsup:
I hadn't thought of that, I'll improve on that later.
4512369781  [auteur] 2 dec 2024 om 10:43 
@ Ajiliffe
use "//" to close the new features, like this:
{
//DMG_FALL = []
//DMG_DROWN = []
//DMG_HEADSHOT = []
}

if you want to add something to death_reson.txt, dont forget the quotation marks
DMG_FALL = ["DeathScream"]

and thanks report the error.
Ajiliffe 2 dec 2024 om 10:27 
and yeah it doesnt matter if its bill or not, none of the surv's seem to play their lines
Ajiliffe 2 dec 2024 om 10:27 
honestly, could i just get the old version of the mod without these death reasons? i am too dumb to dig in squirrel
Ajiliffe 2 dec 2024 om 10:26 
}"
[fileContents] "//Bill as NamVet
//If actor dies from the specified damage type(https://developer.valvesoftware.com/wiki/Damage_types)
//You can select an existing line from the bill.txt file: DMG_FALL = ["DeathScream"]
//Can also combine them: DMG_FALL = ["DeathScream", "HurtCritical02", "HurtCritical04"]
//Blank means mute: DMG_FALL = []
{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
}

"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[actor] "NamVet"
[this] TABLE
[name] "bill"
[actor] "NamVet"
[this] TABLE
[this] TABLE
[player] INSTANCE
[this] TABLE
[cmdfunc] NULL
[cmd] "reload"
[args] ARRAY
[player] INSTANCE
[text] "!sdl reload"
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_say"
[idx] 8
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_say"
[this] TABLE
[params] TABLE
[event] "player_say"
[this] TABLE
Ajiliffe 2 dec 2024 om 10:26 
[LXC] bill's death_reason file loading error

CALLSTACK
*FUNCTION [add()] scripts/vscripts/survivor_death_lines.nut line [91]
*FUNCTION [LoadActorDeathReasonLinesFromFile()] scripts/vscripts/survivor_death_lines.nut line [978]
*FUNCTION [LoadDeathReasonLines()] scripts/vscripts/survivor_death_lines.nut line [1095]
*FUNCTION [LoadConfig()] scripts/vscripts/survivor_death_lines.nut line [1133]
*FUNCTION [ReloadConfig()] scripts/vscripts/survivor_death_lines.nut line [1153]
*FUNCTION [OnGameEvent_player_say()] scripts/vscripts/survivor_death_lines.nut line [1267]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[filename] "bill_death_reason.txt"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[this] TABLE
[exception] "the index 'DeathScream' does not exist"
[str] "{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
Ajiliffe 2 dec 2024 om 10:19 
and also, if i do end up editing the death reasons, if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?
Ajiliffe 2 dec 2024 om 10:05 
what if i remove the new death reason feature from the ems? would it break or fall back to any damage death = default death scream value? or i have to set it all up myself?
4512369781  [auteur] 29 nov 2024 om 2:05 
Mecha 28 nov 2024 om 21:28 
hud in the video?
4512369781  [auteur] 19 nov 2024 om 4:30 
@Lemmestrokeyoshit25
If the console does not report any error, then the new content should be added correctly. Mod will randomly select the content you add, so the character will not necessarily say new sound. If this is not the case for you, we can discuss it in here .
Lemmestrokeyoshit25 18 nov 2024 om 17:44 
Hey! Amazing mod but im having techinal difficulties with it. For some reason changes I make in the Addnew file dont apply at all! It worked for francis once and then never again. Even after manually setting some sounds in the characters files its still having trouble. Any ideas?
Piškóta 9 nov 2024 om 12:26 
that custom one really fit ellis and his death bro went from yapping to shutting the hell up
4512369781  [auteur] 9 nov 2024 om 1:52 
@tomaz
Yeah, sounds like a bit weird in that case. I would make it as a configurable feature so you can customize it. Thanks!
tomaz 8 nov 2024 om 11:36 
maybe it's just me but i recommend making it so that they don't scream if the damage type is something that wouldn't make sense like DMG_FALL or DMG_DROWN :steamhappy:
4512369781  [auteur] 31 aug 2024 om 1:46 
@UnamedWitch
this is ingame font, I use chinese to play, so the font looks different.
UnamedWitch 30 aug 2024 om 7:39 
how do you got that font
bad to the bone 23 aug 2024 om 13:49 
DID I EVER TELL ABOUT MY BUDDY KEITH DROVE HIS CAR OFF A CLIFF :steamhappy::steamthumbsup:
Bob 26 jul 2024 om 22:24 
gosh i love the l4d2 and community modders so much... i fooking love the memes
4512369781  [auteur] 10 jul 2024 om 3:11 
@StrobaCat
pistol: H&K VP9 (9mm Pistols)
hud: Vanilla Overhaul Minimal HUD , origin version was deleted, this is reupload.
StrobaCat 9 jul 2024 om 22:20 
pistol and hud mod?
Ajiliffe 2 jul 2024 om 12:50 
I EVER TELL YOU 'BOUT THE TIME-
4512369781  [auteur] 3 jun 2024 om 7:05 
@Xenorvya
Each character has its own settings file and will play a random scream from it.
Legoshi's Lover 3 jun 2024 om 6:26 
Is it a specific scream only or random death scream for each character?
4512369781  [auteur] 5 mei 2024 om 16:05 
@RED_THE_KILLER911
you can customize it by yourself :)
Speed Racer 27 apr 2024 om 16:16 
Bruh, I just had a Mandela Effect with this since I have a voice talker that lets you use the Death screams any time but I never realized the survivors don't scream when they die. Thought they did.
Gavitron 24 apr 2024 om 22:34 
"Hey Ellis, how about you tell us about the time that you shut up"
4512369781  [auteur] 15 apr 2024 om 2:21 
"Nick, I know you shot me."
"This reminds me my buddy Keith tried camping out on top of a building once. He was just shooting crows, but the police were too busy tear gassing him to ask what he was doing up there. He screamed for an entire YEAR every single time he opened his eyes."
Kurwek 14 apr 2024 om 2:02 
[Shotgun shot]
"Young'un, SHUT UP."
4512369781  [auteur] 13 apr 2024 om 8:29 
"Got some chest paddles. Work, damn it..." [being shocked]
4512369781  [auteur] 12 apr 2024 om 9:31 
"Okay, I trust you..." [hold crowbar]
4512369781  [auteur] 11 apr 2024 om 8:04 
@Shapefulobject
thanks! I'm glad you like it.
AppleBiscuit 11 apr 2024 om 6:09 
greatest mod i ever seen

now i can literally ruin everything
4512369781  [auteur] 11 apr 2024 om 2:19 
"Ellis. If I listen to this, will this be the last one?"
4512369781  [auteur] 10 apr 2024 om 8:03 
"Shut up, Ellis."
4512369781  [auteur] 10 apr 2024 om 7:18 
@_Ilshat52_
Thanks! :steamhappy:

@BBQ Bacon Burger Gaming
emm, ellis always want to share his story.
multoghost 10 apr 2024 om 3:18 
ellis dies - i ever tell you the time me and keith filled up waters with our own