Total War: WARHAMMER

Total War: WARHAMMER

Classic Smithing
79 kommentarer
ThePoshBarbarian 11. juni 2024 kl. 9:15 
warhammer 1, but i think i might also port it to warhammer 2 later on, if i port the mod i'm working on to 2
KFMogar  [ophavsmand] 11. juni 2024 kl. 9:14 
Of course! Is it for WH 2 or 3?
ThePoshBarbarian 11. juni 2024 kl. 5:12 
hey i'm wondering if i could include this on a mod i'm working on? and also your seasons of change, if possible?
thaygiaomap2000 7. maj 2019 kl. 17:52 
it don't work with norsca update ?
thaygiaomap2000 1. maj 2019 kl. 8:23 
this mod don't work
Artan 12. okt. 2017 kl. 4:26 
i tried now with some numbers: the ammo increase only work with 20% and higher
Artan 11. okt. 2017 kl. 15:41 
and the weapon dmg also didnt work, but this cant be modded
Artan 11. okt. 2017 kl. 15:40 
the ammunition isnt working, under effect_bonus_value_basic_junction_tables has to stand by the ammo: unit_stat_bonus_ammunition
KFMogar  [ophavsmand] 9. sep. 2017 kl. 15:43 
It says in the description, for new recruits
< blank > 9. sep. 2017 kl. 15:00 
Please explain to me; Will ALL units get upgraded unconditionally or will only NEWEST units get the bonus once trained after the upgraded building are constructed? This confuses me A LOT.
gongoozler 9. sep. 2017 kl. 11:59 
can you make a sfo patch?
KFMogar  [ophavsmand] 20. aug. 2017 kl. 8:08 
Iron resource building provides the highest tier of smithing available to a faction in this mod.
-(SH)- Nummer90 20. aug. 2017 kl. 4:49 
Ever thought of changing the building to the Iron Resource Building like in older Total Wars?
Oedipus's Stepdad 11. aug. 2017 kl. 22:43 
I know it'll be difficult implementing RoR, but please try! I can't wait to see my fully armored/geared up Sigmar's Sons rip up some marauders
Revan519 11. aug. 2017 kl. 15:27 
update plz
KFMogar  [ophavsmand] 10. aug. 2017 kl. 17:46 
Wait, nevermind, they dont, ill look into it
Oedipus's Stepdad 10. aug. 2017 kl. 16:27 
Do Regiments of Renown get the buffs asw?
alternate1921 4. aug. 2017 kl. 15:31 
Nice mod! A couple of things though.

Is there any way to have RoR benefit from this?

And there seems to be something odd going on with halberd armed units (only palyed with Empire, so I'm referring to their units) The weapon bonus does not display in recruitment screen and in armies on the campaign map. And they may or may not gave the bonus in battles (not super sure about that, I need to test further)

Thanks!
KFMogar  [ophavsmand] 30. juni 2017 kl. 5:14 
Yes
gongoozler 30. juni 2017 kl. 1:27 
Does the TEB and KISLEV get the bonus too?
KFMogar  [ophavsmand] 27. juni 2017 kl. 11:11 
It is my dude
Max Power 27. juni 2017 kl. 8:01 
This seems awesome. Does anyone know if it's compatible with the Brettonia patch?
Dongles 12. apr. 2017 kl. 3:24 
please update
Iandrasil 27. feb. 2017 kl. 9:09 
Is this going to get an update for the Brettonia patch?
guardianru 16. jan. 2017 kl. 22:20 
KFMogar, hello. Through PFM i see, that yours and Radious Mod corresponds in some buildings, but as i tested, they does rewrite each other. I'am not radious, but the only table is hitted is building_effects_junction_tables and here, for example, nothing rewrites, just adds. http:// //prntscr. com/dwmqy1 so no problem. Seem 100% Compatible with Radious and i'll add yours mod to my Mod compilation that fits Radios as the main core: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665 horray, and than you, you're wonderful! :steamhappy:
Borgy 12. dec. 2016 kl. 0:13 
could be my own issue I have not done much digging just thought this was most likely culprit, I will double check the rest of my mods later but thanks for your help anyway!
KFMogar  [ophavsmand] 11. dec. 2016 kl. 22:57 
That's very strange, as I don't edit any tables which modify buildings required for units. I've also played a decent ways into a wooded campaign with no problems of the sort. I will look into it for you though.
Borgy 11. dec. 2016 kl. 14:35 
anybody got trouble recruiting eternal guard w/ shields using this mod?
KFMogar  [ophavsmand] 8. dec. 2016 kl. 14:07 
Updated to the latest patch! added smithing effects to the wood elfs!
Ioannes Avgvstvs 8. dec. 2016 kl. 10:32 
UPDATE PLZ
KFMogar  [ophavsmand] 7. dec. 2016 kl. 23:22 
Hello Everyone! For those of you not aware (probable no one), a patch and new DLC is out tomorrow! I will be up the moment it releases in order to patch, and implement the systems I have added into the new DLC content! Please be patient as i work to do this!
KFMogar  [ophavsmand] 3. dec. 2016 kl. 10:44 
I'll look into it!
Cheese is King 30. nov. 2016 kl. 16:36 
Any way you can remove the experience bonus from the iron etc. resource buildings? I think the +armour/weapon damage is perfect, i dont see why my troops should get experience from better smithing. and it kinda ruins the "specialness" of elite units:)
Tucs 27. nov. 2016 kl. 4:03 
nice work! :)
Thank you.
Bellator 24. okt. 2016 kl. 6:27 
Can you make version for Chaos that could work with this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=779177665
KFMogar  [ophavsmand] 21. okt. 2016 kl. 13:59 
It has been updated..
GamerSkullz 21. okt. 2016 kl. 12:52 
update ??
KFMogar  [ophavsmand] 21. okt. 2016 kl. 10:45 
Of course! :-)
Bellator 20. okt. 2016 kl. 23:49 
Thank you :)
Bellator 20. okt. 2016 kl. 18:19 
Update pls
GamerSkullz 16. okt. 2016 kl. 17:01 
is this compatible with radious
KFMogar  [ophavsmand] 2. okt. 2016 kl. 12:29 
@Kptn. NoSkill It doesnt appear to be something that can be done In the recent TW titles
NoSkill 2. okt. 2016 kl. 11:40 
Could you make the armor upgrade make visual cjanges?
KFMogar  [ophavsmand] 1. okt. 2016 kl. 12:07 
Too add to that, the Beastmen aren’t big on armour in the lore, so it wouldn’t be very immersive/lore friendly to load them up with armour.
emcdunna 1. okt. 2016 kl. 12:04 
both horde factions already have buildings which buff armor and damage... in vanilla they already do. Lol what more do they want?
andjca2000 30. sep. 2016 kl. 4:34 
Beastmen need a similar buff to survive against factions that have used lvl 2-4 of blacksmithing. I am removing this mod till the balance can be worked on. Dwarf warriors, the basic melee unit, become gods when they use the lvl 4 black smithing buffs. Chaos gets buffs i see, why not the beastmen?
IntelSquirrel 29. sep. 2016 kl. 5:59 
I always hated this system. So bad game design.
Malykriss 29. sep. 2016 kl. 4:08 
also doesn't this make certain units OP as fuck depending on their base armor and attack damage?
Malykriss 29. sep. 2016 kl. 3:56 
guys, any idea why they removed this buff in the first place?
KFMogar  [ophavsmand] 28. sep. 2016 kl. 11:48 
Just new recruits