Total War: WARHAMMER

Total War: WARHAMMER

Classic Smithing
79 Comments
ThePoshBarbarian 11 Jun, 2024 @ 9:15am 
warhammer 1, but i think i might also port it to warhammer 2 later on, if i port the mod i'm working on to 2
KFMogar  [author] 11 Jun, 2024 @ 9:14am 
Of course! Is it for WH 2 or 3?
ThePoshBarbarian 11 Jun, 2024 @ 5:12am 
hey i'm wondering if i could include this on a mod i'm working on? and also your seasons of change, if possible?
thaygiaomap2000 7 May, 2019 @ 5:52pm 
it don't work with norsca update ?
thaygiaomap2000 1 May, 2019 @ 8:23am 
this mod don't work
Artan 12 Oct, 2017 @ 4:26am 
i tried now with some numbers: the ammo increase only work with 20% and higher
Artan 11 Oct, 2017 @ 3:41pm 
and the weapon dmg also didnt work, but this cant be modded
Artan 11 Oct, 2017 @ 3:40pm 
the ammunition isnt working, under effect_bonus_value_basic_junction_tables has to stand by the ammo: unit_stat_bonus_ammunition
KFMogar  [author] 9 Sep, 2017 @ 3:43pm 
It says in the description, for new recruits
< blank > 9 Sep, 2017 @ 3:00pm 
Please explain to me; Will ALL units get upgraded unconditionally or will only NEWEST units get the bonus once trained after the upgraded building are constructed? This confuses me A LOT.
gongoozler 9 Sep, 2017 @ 11:59am 
can you make a sfo patch?
KFMogar  [author] 20 Aug, 2017 @ 8:08am 
Iron resource building provides the highest tier of smithing available to a faction in this mod.
-(SH)- Nummer90 20 Aug, 2017 @ 4:49am 
Ever thought of changing the building to the Iron Resource Building like in older Total Wars?
Oedipus's Stepdad 11 Aug, 2017 @ 10:43pm 
I know it'll be difficult implementing RoR, but please try! I can't wait to see my fully armored/geared up Sigmar's Sons rip up some marauders
Revan519 11 Aug, 2017 @ 3:27pm 
update plz
KFMogar  [author] 10 Aug, 2017 @ 5:46pm 
Wait, nevermind, they dont, ill look into it
Oedipus's Stepdad 10 Aug, 2017 @ 4:27pm 
Do Regiments of Renown get the buffs asw?
alternate1921 4 Aug, 2017 @ 3:31pm 
Nice mod! A couple of things though.

Is there any way to have RoR benefit from this?

And there seems to be something odd going on with halberd armed units (only palyed with Empire, so I'm referring to their units) The weapon bonus does not display in recruitment screen and in armies on the campaign map. And they may or may not gave the bonus in battles (not super sure about that, I need to test further)

Thanks!
KFMogar  [author] 30 Jun, 2017 @ 5:14am 
Yes
gongoozler 30 Jun, 2017 @ 1:27am 
Does the TEB and KISLEV get the bonus too?
KFMogar  [author] 27 Jun, 2017 @ 11:11am 
It is my dude
Max Power 27 Jun, 2017 @ 8:01am 
This seems awesome. Does anyone know if it's compatible with the Brettonia patch?
Dongles 12 Apr, 2017 @ 3:24am 
please update
Iandrasil 27 Feb, 2017 @ 9:09am 
Is this going to get an update for the Brettonia patch?
guardianru 16 Jan, 2017 @ 10:20pm 
KFMogar, hello. Through PFM i see, that yours and Radious Mod corresponds in some buildings, but as i tested, they does rewrite each other. I'am not radious, but the only table is hitted is building_effects_junction_tables and here, for example, nothing rewrites, just adds. http:// //prntscr. com/dwmqy1 so no problem. Seem 100% Compatible with Radious and i'll add yours mod to my Mod compilation that fits Radios as the main core: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665 horray, and than you, you're wonderful! :steamhappy:
Borgy 12 Dec, 2016 @ 12:13am 
could be my own issue I have not done much digging just thought this was most likely culprit, I will double check the rest of my mods later but thanks for your help anyway!
KFMogar  [author] 11 Dec, 2016 @ 10:57pm 
That's very strange, as I don't edit any tables which modify buildings required for units. I've also played a decent ways into a wooded campaign with no problems of the sort. I will look into it for you though.
Borgy 11 Dec, 2016 @ 2:35pm 
anybody got trouble recruiting eternal guard w/ shields using this mod?
KFMogar  [author] 8 Dec, 2016 @ 2:07pm 
Updated to the latest patch! added smithing effects to the wood elfs!
Ioannes Avgvstvs 8 Dec, 2016 @ 10:32am 
UPDATE PLZ
KFMogar  [author] 7 Dec, 2016 @ 11:22pm 
Hello Everyone! For those of you not aware (probable no one), a patch and new DLC is out tomorrow! I will be up the moment it releases in order to patch, and implement the systems I have added into the new DLC content! Please be patient as i work to do this!
KFMogar  [author] 3 Dec, 2016 @ 10:44am 
I'll look into it!
Cheese is King 30 Nov, 2016 @ 4:36pm 
Any way you can remove the experience bonus from the iron etc. resource buildings? I think the +armour/weapon damage is perfect, i dont see why my troops should get experience from better smithing. and it kinda ruins the "specialness" of elite units:)
Tucs 27 Nov, 2016 @ 4:03am 
nice work! :)
Thank you.
Bellator 24 Oct, 2016 @ 6:27am 
Can you make version for Chaos that could work with this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=779177665
KFMogar  [author] 21 Oct, 2016 @ 1:59pm 
It has been updated..
GamerSkullz 21 Oct, 2016 @ 12:52pm 
update ??
KFMogar  [author] 21 Oct, 2016 @ 10:45am 
Of course! :-)
Bellator 20 Oct, 2016 @ 11:49pm 
Thank you :)
Bellator 20 Oct, 2016 @ 6:19pm 
Update pls
GamerSkullz 16 Oct, 2016 @ 5:01pm 
is this compatible with radious
KFMogar  [author] 2 Oct, 2016 @ 12:29pm 
@Kptn. NoSkill It doesnt appear to be something that can be done In the recent TW titles
NoSkill 2 Oct, 2016 @ 11:40am 
Could you make the armor upgrade make visual cjanges?
KFMogar  [author] 1 Oct, 2016 @ 12:07pm 
Too add to that, the Beastmen aren’t big on armour in the lore, so it wouldn’t be very immersive/lore friendly to load them up with armour.
emcdunna 1 Oct, 2016 @ 12:04pm 
both horde factions already have buildings which buff armor and damage... in vanilla they already do. Lol what more do they want?
andjca2000 30 Sep, 2016 @ 4:34am 
Beastmen need a similar buff to survive against factions that have used lvl 2-4 of blacksmithing. I am removing this mod till the balance can be worked on. Dwarf warriors, the basic melee unit, become gods when they use the lvl 4 black smithing buffs. Chaos gets buffs i see, why not the beastmen?
IntelSquirrel 29 Sep, 2016 @ 5:59am 
I always hated this system. So bad game design.
Malykriss 29 Sep, 2016 @ 4:08am 
also doesn't this make certain units OP as fuck depending on their base armor and attack damage?
Malykriss 29 Sep, 2016 @ 3:56am 
guys, any idea why they removed this buff in the first place?
KFMogar  [author] 28 Sep, 2016 @ 11:48am 
Just new recruits