全軍破敵:戰鎚

全軍破敵:戰鎚

Classic Smithing
79 則留言
ThePoshBarbarian 2024 年 6 月 11 日 上午 9:15 
warhammer 1, but i think i might also port it to warhammer 2 later on, if i port the mod i'm working on to 2
KFMogar  [作者] 2024 年 6 月 11 日 上午 9:14 
Of course! Is it for WH 2 or 3?
ThePoshBarbarian 2024 年 6 月 11 日 上午 5:12 
hey i'm wondering if i could include this on a mod i'm working on? and also your seasons of change, if possible?
thaygiaomap2000 2019 年 5 月 7 日 下午 5:52 
it don't work with norsca update ?
thaygiaomap2000 2019 年 5 月 1 日 上午 8:23 
this mod don't work
Artan 2017 年 10 月 12 日 上午 4:26 
i tried now with some numbers: the ammo increase only work with 20% and higher
Artan 2017 年 10 月 11 日 下午 3:41 
and the weapon dmg also didnt work, but this cant be modded
Artan 2017 年 10 月 11 日 下午 3:40 
the ammunition isnt working, under effect_bonus_value_basic_junction_tables has to stand by the ammo: unit_stat_bonus_ammunition
KFMogar  [作者] 2017 年 9 月 9 日 下午 3:43 
It says in the description, for new recruits
< blank > 2017 年 9 月 9 日 下午 3:00 
Please explain to me; Will ALL units get upgraded unconditionally or will only NEWEST units get the bonus once trained after the upgraded building are constructed? This confuses me A LOT.
gongoozler 2017 年 9 月 9 日 上午 11:59 
can you make a sfo patch?
KFMogar  [作者] 2017 年 8 月 20 日 上午 8:08 
Iron resource building provides the highest tier of smithing available to a faction in this mod.
-(SH)- Nummer90 2017 年 8 月 20 日 上午 4:49 
Ever thought of changing the building to the Iron Resource Building like in older Total Wars?
Oedipus's Stepdad 2017 年 8 月 11 日 下午 10:43 
I know it'll be difficult implementing RoR, but please try! I can't wait to see my fully armored/geared up Sigmar's Sons rip up some marauders
Revan519 2017 年 8 月 11 日 下午 3:27 
update plz
KFMogar  [作者] 2017 年 8 月 10 日 下午 5:46 
Wait, nevermind, they dont, ill look into it
Oedipus's Stepdad 2017 年 8 月 10 日 下午 4:27 
Do Regiments of Renown get the buffs asw?
alternate1921 2017 年 8 月 4 日 下午 3:31 
Nice mod! A couple of things though.

Is there any way to have RoR benefit from this?

And there seems to be something odd going on with halberd armed units (only palyed with Empire, so I'm referring to their units) The weapon bonus does not display in recruitment screen and in armies on the campaign map. And they may or may not gave the bonus in battles (not super sure about that, I need to test further)

Thanks!
KFMogar  [作者] 2017 年 6 月 30 日 上午 5:14 
Yes
gongoozler 2017 年 6 月 30 日 上午 1:27 
Does the TEB and KISLEV get the bonus too?
KFMogar  [作者] 2017 年 6 月 27 日 上午 11:11 
It is my dude
Max Power 2017 年 6 月 27 日 上午 8:01 
This seems awesome. Does anyone know if it's compatible with the Brettonia patch?
Dongles 2017 年 4 月 12 日 上午 3:24 
please update
Iandrasil 2017 年 2 月 27 日 上午 9:09 
Is this going to get an update for the Brettonia patch?
guardianru 2017 年 1 月 16 日 下午 10:20 
KFMogar, hello. Through PFM i see, that yours and Radious Mod corresponds in some buildings, but as i tested, they does rewrite each other. I'am not radious, but the only table is hitted is building_effects_junction_tables and here, for example, nothing rewrites, just adds. http:// //prntscr. com/dwmqy1 so no problem. Seem 100% Compatible with Radious and i'll add yours mod to my Mod compilation that fits Radios as the main core: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665 horray, and than you, you're wonderful! :steamhappy:
Borgy 2016 年 12 月 12 日 上午 12:13 
could be my own issue I have not done much digging just thought this was most likely culprit, I will double check the rest of my mods later but thanks for your help anyway!
KFMogar  [作者] 2016 年 12 月 11 日 下午 10:57 
That's very strange, as I don't edit any tables which modify buildings required for units. I've also played a decent ways into a wooded campaign with no problems of the sort. I will look into it for you though.
Borgy 2016 年 12 月 11 日 下午 2:35 
anybody got trouble recruiting eternal guard w/ shields using this mod?
KFMogar  [作者] 2016 年 12 月 8 日 下午 2:07 
Updated to the latest patch! added smithing effects to the wood elfs!
Ioannes Avgvstvs 2016 年 12 月 8 日 上午 10:32 
UPDATE PLZ
KFMogar  [作者] 2016 年 12 月 7 日 下午 11:22 
Hello Everyone! For those of you not aware (probable no one), a patch and new DLC is out tomorrow! I will be up the moment it releases in order to patch, and implement the systems I have added into the new DLC content! Please be patient as i work to do this!
KFMogar  [作者] 2016 年 12 月 3 日 上午 10:44 
I'll look into it!
Cheese is King 2016 年 11 月 30 日 下午 4:36 
Any way you can remove the experience bonus from the iron etc. resource buildings? I think the +armour/weapon damage is perfect, i dont see why my troops should get experience from better smithing. and it kinda ruins the "specialness" of elite units:)
Tucs 2016 年 11 月 27 日 上午 4:03 
nice work! :)
Thank you.
Bellator 2016 年 10 月 24 日 上午 6:27 
Can you make version for Chaos that could work with this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=779177665
KFMogar  [作者] 2016 年 10 月 21 日 下午 1:59 
It has been updated..
GamerSkullz 2016 年 10 月 21 日 下午 12:52 
update ??
KFMogar  [作者] 2016 年 10 月 21 日 上午 10:45 
Of course! :-)
Bellator 2016 年 10 月 20 日 下午 11:49 
Thank you :)
Bellator 2016 年 10 月 20 日 下午 6:19 
Update pls
GamerSkullz 2016 年 10 月 16 日 下午 5:01 
is this compatible with radious
KFMogar  [作者] 2016 年 10 月 2 日 下午 12:29 
@Kptn. NoSkill It doesnt appear to be something that can be done In the recent TW titles
NoSkill 2016 年 10 月 2 日 上午 11:40 
Could you make the armor upgrade make visual cjanges?
KFMogar  [作者] 2016 年 10 月 1 日 下午 12:07 
Too add to that, the Beastmen aren’t big on armour in the lore, so it wouldn’t be very immersive/lore friendly to load them up with armour.
emcdunna 2016 年 10 月 1 日 下午 12:04 
both horde factions already have buildings which buff armor and damage... in vanilla they already do. Lol what more do they want?
andjca2000 2016 年 9 月 30 日 上午 4:34 
Beastmen need a similar buff to survive against factions that have used lvl 2-4 of blacksmithing. I am removing this mod till the balance can be worked on. Dwarf warriors, the basic melee unit, become gods when they use the lvl 4 black smithing buffs. Chaos gets buffs i see, why not the beastmen?
IntelSquirrel 2016 年 9 月 29 日 上午 5:59 
I always hated this system. So bad game design.
Malykriss 2016 年 9 月 29 日 上午 4:08 
also doesn't this make certain units OP as fuck depending on their base armor and attack damage?
Malykriss 2016 年 9 月 29 日 上午 3:56 
guys, any idea why they removed this buff in the first place?
KFMogar  [作者] 2016 年 9 月 28 日 上午 11:48 
Just new recruits