Total War: WARHAMMER

Total War: WARHAMMER

Classic Smithing
79 opmerkingen
ThePoshBarbarian 11 jun 2024 om 9:15 
warhammer 1, but i think i might also port it to warhammer 2 later on, if i port the mod i'm working on to 2
KFMogar  [auteur] 11 jun 2024 om 9:14 
Of course! Is it for WH 2 or 3?
ThePoshBarbarian 11 jun 2024 om 5:12 
hey i'm wondering if i could include this on a mod i'm working on? and also your seasons of change, if possible?
thaygiaomap2000 7 mei 2019 om 17:52 
it don't work with norsca update ?
thaygiaomap2000 1 mei 2019 om 8:23 
this mod don't work
Artan 12 okt 2017 om 4:26 
i tried now with some numbers: the ammo increase only work with 20% and higher
Artan 11 okt 2017 om 15:41 
and the weapon dmg also didnt work, but this cant be modded
Artan 11 okt 2017 om 15:40 
the ammunition isnt working, under effect_bonus_value_basic_junction_tables has to stand by the ammo: unit_stat_bonus_ammunition
KFMogar  [auteur] 9 sep 2017 om 15:43 
It says in the description, for new recruits
< blank > 9 sep 2017 om 15:00 
Please explain to me; Will ALL units get upgraded unconditionally or will only NEWEST units get the bonus once trained after the upgraded building are constructed? This confuses me A LOT.
gongoozler 9 sep 2017 om 11:59 
can you make a sfo patch?
KFMogar  [auteur] 20 aug 2017 om 8:08 
Iron resource building provides the highest tier of smithing available to a faction in this mod.
-(SH)- Nummer90 20 aug 2017 om 4:49 
Ever thought of changing the building to the Iron Resource Building like in older Total Wars?
Oedipus's Stepdad 11 aug 2017 om 22:43 
I know it'll be difficult implementing RoR, but please try! I can't wait to see my fully armored/geared up Sigmar's Sons rip up some marauders
Revan519 11 aug 2017 om 15:27 
update plz
KFMogar  [auteur] 10 aug 2017 om 17:46 
Wait, nevermind, they dont, ill look into it
Oedipus's Stepdad 10 aug 2017 om 16:27 
Do Regiments of Renown get the buffs asw?
alternate1921 4 aug 2017 om 15:31 
Nice mod! A couple of things though.

Is there any way to have RoR benefit from this?

And there seems to be something odd going on with halberd armed units (only palyed with Empire, so I'm referring to their units) The weapon bonus does not display in recruitment screen and in armies on the campaign map. And they may or may not gave the bonus in battles (not super sure about that, I need to test further)

Thanks!
KFMogar  [auteur] 30 jun 2017 om 5:14 
Yes
gongoozler 30 jun 2017 om 1:27 
Does the TEB and KISLEV get the bonus too?
KFMogar  [auteur] 27 jun 2017 om 11:11 
It is my dude
Max Power 27 jun 2017 om 8:01 
This seems awesome. Does anyone know if it's compatible with the Brettonia patch?
Dongles 12 apr 2017 om 3:24 
please update
Iandrasil 27 feb 2017 om 9:09 
Is this going to get an update for the Brettonia patch?
guardianru 16 jan 2017 om 22:20 
KFMogar, hello. Through PFM i see, that yours and Radious Mod corresponds in some buildings, but as i tested, they does rewrite each other. I'am not radious, but the only table is hitted is building_effects_junction_tables and here, for example, nothing rewrites, just adds. http:// //prntscr. com/dwmqy1 so no problem. Seem 100% Compatible with Radious and i'll add yours mod to my Mod compilation that fits Radios as the main core: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665 horray, and than you, you're wonderful! :steamhappy:
Borgy 12 dec 2016 om 0:13 
could be my own issue I have not done much digging just thought this was most likely culprit, I will double check the rest of my mods later but thanks for your help anyway!
KFMogar  [auteur] 11 dec 2016 om 22:57 
That's very strange, as I don't edit any tables which modify buildings required for units. I've also played a decent ways into a wooded campaign with no problems of the sort. I will look into it for you though.
Borgy 11 dec 2016 om 14:35 
anybody got trouble recruiting eternal guard w/ shields using this mod?
KFMogar  [auteur] 8 dec 2016 om 14:07 
Updated to the latest patch! added smithing effects to the wood elfs!
Ioannes Avgvstvs 8 dec 2016 om 10:32 
UPDATE PLZ
KFMogar  [auteur] 7 dec 2016 om 23:22 
Hello Everyone! For those of you not aware (probable no one), a patch and new DLC is out tomorrow! I will be up the moment it releases in order to patch, and implement the systems I have added into the new DLC content! Please be patient as i work to do this!
KFMogar  [auteur] 3 dec 2016 om 10:44 
I'll look into it!
Cheese is King 30 nov 2016 om 16:36 
Any way you can remove the experience bonus from the iron etc. resource buildings? I think the +armour/weapon damage is perfect, i dont see why my troops should get experience from better smithing. and it kinda ruins the "specialness" of elite units:)
Tucs 27 nov 2016 om 4:03 
nice work! :)
Thank you.
Bellator 24 okt 2016 om 6:27 
Can you make version for Chaos that could work with this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=779177665
KFMogar  [auteur] 21 okt 2016 om 13:59 
It has been updated..
GamerSkullz 21 okt 2016 om 12:52 
update ??
KFMogar  [auteur] 21 okt 2016 om 10:45 
Of course! :-)
Bellator 20 okt 2016 om 23:49 
Thank you :)
Bellator 20 okt 2016 om 18:19 
Update pls
GamerSkullz 16 okt 2016 om 17:01 
is this compatible with radious
KFMogar  [auteur] 2 okt 2016 om 12:29 
@Kptn. NoSkill It doesnt appear to be something that can be done In the recent TW titles
NoSkill 2 okt 2016 om 11:40 
Could you make the armor upgrade make visual cjanges?
KFMogar  [auteur] 1 okt 2016 om 12:07 
Too add to that, the Beastmen aren’t big on armour in the lore, so it wouldn’t be very immersive/lore friendly to load them up with armour.
emcdunna 1 okt 2016 om 12:04 
both horde factions already have buildings which buff armor and damage... in vanilla they already do. Lol what more do they want?
andjca2000 30 sep 2016 om 4:34 
Beastmen need a similar buff to survive against factions that have used lvl 2-4 of blacksmithing. I am removing this mod till the balance can be worked on. Dwarf warriors, the basic melee unit, become gods when they use the lvl 4 black smithing buffs. Chaos gets buffs i see, why not the beastmen?
IntelSquirrel 29 sep 2016 om 5:59 
I always hated this system. So bad game design.
Malykriss 29 sep 2016 om 4:08 
also doesn't this make certain units OP as fuck depending on their base armor and attack damage?
Malykriss 29 sep 2016 om 3:56 
guys, any idea why they removed this buff in the first place?
KFMogar  [auteur] 28 sep 2016 om 11:48 
Just new recruits