RimWorld

RimWorld

199 ratings
Tox Weapons Pack
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.192 MB
22 May, 2024 @ 8:24am
8 Jul @ 12:14am
9 Change Notes ( view )
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Tox Weapons Pack

Description
Description:
Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them

Balance:
These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better. If you feel anything overpowered or underpowered feel free to give feedback

Tox Curved Blade:

A long reach toxblade with fast attack. Hit rate bonus and high attack rate.



Tox Gauntlet:

A gauntlet with a thin toxblade that is suited for stabbing, it also comes with short range Fletcher launcher



Tox Rapier:

An elegant thin toxblade that is suited for fencing. Bonus for melee stats.



Tox Scythe:

A sinister toxblade scythe with long reach that will leave behind gushing wounds. Hit rate bonus, also inflicts extra pain and bleeding.



Tox Triblade:

An unwieldy throwing toxblade weapon. High attack rate, can be thrown, and penalty to melee stat.



Fletcher Crossbow:
A short-range variant of the Fletcher that trades range for better armor piercing and damage (no persona variant).



Prestige Stellic Polearm:
A gilded and well crafted Toxblade weapon (persona variant only). Can only be acquired through quest, rarely sold in settlement, or reaching the rank Count with the Empire.



Prestige Stellic Thurible:
A gilded and well crafted Toxblade weapon (persona variant only). Can only be acquired through quest, rarely sold in settlement, or reaching the rank Count with the Empire.



Compatibility:

Craftable Royalty Weapons: Let you craft these weapons.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559489638

Vanilla Persona Weapons Expanded: You can pick a persona variant of your choice upon reaching the rank Baron with the Empire.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826922787

Vanilla Psycast Expanded: Prestige Stellic Weapons provide a bonus to psyfocus cost.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2842502659

Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025493377

Translation: Chinese https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3283645101

Credits:

Fletcher Crossbow Art: DetVisor. You can check out his amazing works here https://steamhost.cn/steamcommunity_com/id/detvisor/myworkshopfiles/?appid=294100

CE Patch: Aelflead Wayne

RimWorld is owned by Tynan Sylvester.

Mono Weapons Pack:


Plasma Weapons Pack:


Zeus Weapons Pack:


Tox Weapons Pack:


Stellic Arsenal:


Imperial Attires:


Crypto Arsenal:
50 Comments
Icecalibur 9 hours ago 
I've been able to spawn in fletcher cartridges using an editor mod, but the Fletcher crossbow (legendary) seems to do 0 damage to Deserter raiders with full Deserter armor, not sure if this is working as intended or not.
Similarly, the tox triblade does 0 damage to heavy armored foes when used from range, but suddenly does damage when used in melee, the acid effect also only applies in melee but not ranged.

I am playing on 1.5 Beta client, due to other mods in my run not being updated to 1.6, I don't know if that could cause issues but it's worth mentioning.
Mad Catter  [author] 8 Jul @ 6:38am 
Hmm probably an oversight with CE Patch
Icecalibur 8 Jul @ 5:50am 
I don't know if I'm missing something, but there is currently no ways to craft or buy Fletcher Darts for the Fletcher Crossbow. There is a recipe listed in the tool tip, but neither the loading bench nor the fabrication bench has it.

I have VFE - Empire, Craftable royalty weapons and persona weapons extended all installed, but added VFE- Deserters in the middle of the run so I do not have them as a faction to trade with. All combat traders and Empire traders do not sell the Fletcher Dart cartridges in my game, unsure if it is a bug or if I needed the deserter faction to buy them.
Mad Catter  [author] 8 Jul @ 12:17am 
1.6 Working version updated. Please report any issues.
Mad Catter  [author] 24 Jun @ 8:31pm 
Temporary Update to 1.6. Please report any issue you encountered!
Agent Washington 21 Feb @ 7:38am 
Can't wait for your Crypto/Cryo pack since Medieval 2 is on it's second beta test!
SugarCrash 31 Jan @ 5:24am 
has anyone managed to find the mod which makes these craftable?
Spark7979 27 Nov, 2024 @ 7:30am 
nice 1 mate :MysteryDiamond:
Mad Catter  [author] 26 Nov, 2024 @ 7:56pm 
There is a mod that let you craft these weapons but I don't remember the name. Crypto/Cryo Pack will support 1.4
Spark7979 26 Nov, 2024 @ 10:08am 
Can any of these (from all your mods) be crafted? also do you plan on making crypto weapons for 1.4? cuz I dont use 1.5 yet.