Hearts of Iron IV

Hearts of Iron IV

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OWB: Ultimate Tech Compatibility Mod
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File Size
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9.703 MB
12 Apr @ 1:32pm
26 Jun @ 10:08am
62 Change Notes ( view )

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OWB: Ultimate Tech Compatibility Mod

In 1 collection by FoxySkies
Foxy's Enclave Pack For Singleplayer and Multiplayer
65 items
Description
PRE-DESCRIPTION DISCLAIMER: YOU MUST HAVE ALL OF THE LISTED ITEMS UNDER "REQUIRED ITEMS"
You do NOT need ANY compatibility patches between the mods listed as prerequisites, as that is what this mod does

Technologies are nice, they're what make nations tick and what sets apart Generics from Unique Nations. Many people have come together over the years and created expansions to various technologies and equipment that expands this facet of Old World Blues... but because of it being a multi-person work, they don't exactly play nicely with each other.

This is where UTCM comes in, reworking and patching together "Roads and Rail", "Tech Expansion", "Tech Tree Rework", and "Power Armor Rework" to all be compatible with one another, as well as fully integrating the abandoned OWB: Robots Reworked into the same tech ecosystem. To rephrase: you should NOT use Robots Reworked if you have UTCM, as it WILL conflict.

For a full description of the various effects of this mod, see The Discussion Forum Post

REQUIREMENTS:

-Old World Blues
-OWB Roads and Rail
-OWB: Tech Tree Rework
-OWB Tech Expansion
-OWB TEME
-OWB: Power Armor Reworked


To get the most out of Power Armor and the Robots Reworked aspects of this mod, you will need to have the No Step Back DLC, however it's not a hard requirement.


Bug Reports
If you believe you have found a bug related to this mod, first make sure you ONLY have this mod, any dependencies, and any mods that have already been patched before making a report. If the bug is caused by this mod, put it in the Bug Reports Forum, or if you believe the bug is caused by a conflicting interaction with another mod check the Compatibility Requests Forum.

Compatibility:
-Requires a Compatibility Patch for Foxy's RP Modpack
-Requires a Compatibility Patch for Lost Hills Expanded
-Requires a Compatibility Patch for OWB: Old World Roads
-Requires a Compatibility Patch for Support Robots and More 5.0
-Requires a Compatibility Patch for Miners Company - Old World Blues
-Requires a Compatibility Patch for OWB - Mr House OP
-Requires a Compatibility Patch for Enclave Reborn Redux equipment functionality.
-If you want Moar Robot models then use this Compatibility Patch
-Requires a Compatibility Patch for both Air and Vehicle Rework (not individually)

Suggested Load Order
-OWB
-Other mods, this mod's dependencies, and the dependencies of the above compatibility patches
-UTCM
-UTCM Patches listed above

Translations
If you want to make a translation for this mod you may, just make sure you use this mod as a dependency.

DO NOT USE ANY COMPATIBILITY PATCHES THAT ARE NOT LISTED ABOVE, THEY ARE EITHER INTEGRATED OR POSSIBLY INCOMPATIBLE.

Up to date as of 5.1.1a
Popular Discussions View All (3)
33
19 Jun @ 8:32am
PINNED: Bug Reports
Zam138
24
9 Jun @ 10:28am
PINNED: Compatibility Issues
Zam138
0
12 Apr @ 2:46pm
PINNED: Full list of compatibility changes
Zam138
195 Comments
GreaterOntario 18 hours ago 
@Fytliel

Most likely its because its easier for the modder to not have to find the needle in the haystack if something breaks.
Fyrliel 11 Jul @ 8:15am 
Why isn’t there a mod that combines all these mods into one so there doesn’t need to be 5-6 separate mods?
RatherScharfe 6 Jul @ 5:05pm 
@Zam138

To be honest, Zam, they warn about an update as big as 5.2 beforehand - see, the title reveal for Rocky Mountain High and 4.1 (the one that added MacArthur, Reservation, Storm Mongers and Granite trees, forgot it's name, but they announced it earlier too). So, I don't think that they'll drop it randomly like that, they always announce that a big update like that will drop at least a week earlier. The teasers show what stuff has stuff already finished//nearly finished/is being currently worked on, after all, and we still haven't seen anything about Site Y, Fringe, the Sanitizers, Deadline, like three others...

Tl:dr - it's one hundred percent still over a month away
CarbonCopy 6 Jul @ 11:12am 
Thanks for working on this, crazy how a mod project can be so much better than the actual game in so many regards.
Zam138  [author] 6 Jul @ 11:04am 
@RatherScharfe more that OWB keeps teasing 5.2 happening soon and idk if that means "happening next week" or "happening next month"
RatherScharfe 6 Jul @ 9:45am 
@Zam138

Ah, so there's no sense in waiting for it, then? Since we don't know when OWB will update?
Zam138  [author] 6 Jul @ 8:49am 
@RatherScharfe Soon:tm: for the former, and unfortunately it likely will for the latter since it adds a bunch of stuff to the Creatures tech folder.

I've actually been holding off on updating TEME/UTCM/CF until the next OWB update drops to try to save peoples' games for that very reason, as since nothing is *currently* broken there's no point in ruining peoples' games just to fix harmless things in an error log
RatherScharfe 6 Jul @ 6:03am 
@Zam138

How soon can we expect Creature Feature to release? And will it be possible to turn it on midway through a playthrough without breaking the save?
RememberReach6 2 Jul @ 3:40pm 
So I saw this has APA Mk.IV
Zam138  [author] 29 Jun @ 6:17am 
@SoulReaper I don't know what to tell you, by loading just this mod and the prerequisites the game loads into a match perfectly fine, try uninstalling and reinstalling your mods.