Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I second this one!
Number 2, Combat Extended Fast Track is compatible with Red Horse mods, including this Rimmu-Nation mod more than the original Combat Extended since the authors of Fast Track are actively seeking to patch out CE for third party mods
@Ree - Not sure about this version my friend, it'll cause incompatibilities with most of my faction mods so unfortunately I may have to skip this suggestion. All of that involves the weapon tags and I know the factions I've made along with others like SCP factions that aren't my mods rely on the weapons I've made here
Desert tech mdr: You can change between 556 and 308 barrels so I think that would be handy for rimworld like ooops no more 556 time to change barrels and shoot some 308.
Second a non bubba'd sks. A weapon That is cheap cost effective and really fits the theme of the game. I'm seeing it used early as a starter weapon and then rotated to more of a dmr rifle as we make AR's and such.