Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I second this one!
Number 2, Combat Extended Fast Track is compatible with Red Horse mods, including this Rimmu-Nation mod more than the original Combat Extended since the authors of Fast Track are actively seeking to patch out CE for third party mods
@Ree - Not sure about this version my friend, it'll cause incompatibilities with most of my faction mods so unfortunately I may have to skip this suggestion. All of that involves the weapon tags and I know the factions I've made along with others like SCP factions that aren't my mods rely on the weapons I've made here
Desert tech mdr: You can change between 556 and 308 barrels so I think that would be handy for rimworld like ooops no more 556 time to change barrels and shoot some 308.
Second a non bubba'd sks. A weapon That is cheap cost effective and really fits the theme of the game. I'm seeing it used early as a starter weapon and then rotated to more of a dmr rifle as we make AR's and such.