Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I second this one!
Number 2, Combat Extended Fast Track is compatible with Red Horse mods, including this Rimmu-Nation mod more than the original Combat Extended since the authors of Fast Track are actively seeking to patch out CE for third party mods
@Ree - Not sure about this version my friend, it'll cause incompatibilities with most of my faction mods so unfortunately I may have to skip this suggestion. All of that involves the weapon tags and I know the factions I've made along with others like SCP factions that aren't my mods rely on the weapons I've made here
Desert tech mdr: You can change between 556 and 308 barrels so I think that would be handy for rimworld like ooops no more 556 time to change barrels and shoot some 308.
Second a non bubba'd sks. A weapon That is cheap cost effective and really fits the theme of the game. I'm seeing it used early as a starter weapon and then rotated to more of a dmr rifle as we make AR's and such.