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I second this one!
Number 2, Combat Extended Fast Track is compatible with Red Horse mods, including this Rimmu-Nation mod more than the original Combat Extended since the authors of Fast Track are actively seeking to patch out CE for third party mods
@Ree - Not sure about this version my friend, it'll cause incompatibilities with most of my faction mods so unfortunately I may have to skip this suggestion. All of that involves the weapon tags and I know the factions I've made along with others like SCP factions that aren't my mods rely on the weapons I've made here
Desert tech mdr: You can change between 556 and 308 barrels so I think that would be handy for rimworld like ooops no more 556 time to change barrels and shoot some 308.
Second a non bubba'd sks. A weapon That is cheap cost effective and really fits the theme of the game. I'm seeing it used early as a starter weapon and then rotated to more of a dmr rifle as we make AR's and such.