Garry's Mod

Garry's Mod

Glitchtale: Sans Abilities
 Dette emnet er festet, så det er nok viktig
koperplyar  [utvikler] 24. feb. 2019 kl. 10.30
BUGS
Alt attacks are not working >:C
Simply goto settings, keybourd, scroll all the way down til you find something that says
"walking" or "walk", bind it to "Alt" apply, and see if it works in game (if you can walk)
if that works, try to hold down / repeatetly press the key combination til something happens

How to Fix other Errors:

Just disable all addons but the Glitchtale Sans Abilities, and if the error still accurs then post the error code down bellow
Sist redigert av koperplyar; 9. juli 2019 kl. 9.33
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koperplyar  [utvikler] 27. feb. 2019 kl. 5.39 
well yeah theres no music.... and the bones jud work and if you have an console error then please show it, i might be able to fix it
AmberSuzume 28. feb. 2019 kl. 19.33 
nice
Violet 1. mars 2019 kl. 6.45 
[Glitchtale: Sans Abilities BETA] lua/weapons/weapon_sans.lua:1238: attempt to index global 'tablepos' (a nil value)
1. unknown - lua/weapons/weapon_sans.lua:1238

koperplyar  [utvikler] 1. mars 2019 kl. 15.55 
Opprinnelig skrevet av ReverseVelocity:
[Glitchtale: Sans Abilities BETA] lua/weapons/weapon_sans.lua:1238: attempt to index global 'tablepos' (a nil value)
1. unknown - lua/weapons/weapon_sans.lua:1238
fixed
Mat Blackout 2. mars 2019 kl. 6.07 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
koperplyar  [utvikler] 3. mars 2019 kl. 0.14 
Opprinnelig skrevet av Sans:
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
This is probobly fixed now....
۞✠Max_Flly✠۞ 6. mars 2019 kl. 10.26 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
Kondzio 8. mars 2019 kl. 5.40 
i always wanted new mod hat adds some powers of sans and there is one! good and maybe still updated
Pepperoni 14. apr. 2019 kl. 13.21 
Unmounting addons/glitchtale_sans_abilities_beta_1665893314.gma
Pepperoni 5. mai 2019 kl. 3.17 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_upbones.lua:33: Tried to use a NULL physics object!
1. EnableGravity - [C]:-1
2. unknown - lua/entities/ent_glitchtale_upbones.lua:33
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_sans.lua:1275


Pepperoni 9. mai 2019 kl. 13.02 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_upbones.lua:33: Tried to use a NULL physics object!
1. EnableGravity - [C]:-1
2. unknown - lua/entities/ent_glitchtale_upbones.lua:33
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_sans.lua:1316
Lady 3. juni 2019 kl. 10.00 
it's not showing up in the "Weapons" tab
koperplyar  [utvikler] 3. juni 2019 kl. 14.27 
Opprinnelig skrevet av SfmRockstar5506:
it's not showing up in the "Weapons" tab
Do you even have it installed / enebled? if so then it must be located in "weapons/glitchtale" and then sans abilities...
Rylasasin 26. aug. 2019 kl. 19.20 
Bones seem to do absolutely nothing to Combine Soldiers. they'll murder Metrocops, zombies, etc. just fine, but combine soldiers just seem to be 100% immune to them.

EDIT: Nevermind, found the issue. The issue is with INPC. For some reason, "Enable No Friendly Fire" (which is on by default) causes the Bones not to damage them. (using anything else works just fine though)
Sist redigert av Rylasasin; 26. aug. 2019 kl. 19.49
koperplyar  [utvikler] 27. aug. 2019 kl. 3.01 
Opprinnelig skrevet av Rylasasin:
Bones seem to do absolutely nothing to Combine Soldiers. they'll murder Metrocops, zombies, etc. just fine, but combine soldiers just seem to be 100% immune to them.

EDIT: Nevermind, found the issue. The issue is with INPC. For some reason, "Enable No Friendly Fire" (which is on by default) causes the Bones not to damage them. (using anything else works just fine though)
weird... yet i cant do anything about that if tHeY made an oopsie... :/ i guess you have to leave that option disabled :P
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