Garry's Mod
Glitchtale: Sans Abilities
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
koperplyar  [desarrollador] 24 FEB 2019 a las 10:30
BUGS
Alt attacks are not working >:C
Simply goto settings, keybourd, scroll all the way down til you find something that says
"walking" or "walk", bind it to "Alt" apply, and see if it works in game (if you can walk)
if that works, try to hold down / repeatetly press the key combination til something happens

How to Fix other Errors:

Just disable all addons but the Glitchtale Sans Abilities, and if the error still accurs then post the error code down bellow
Última edición por koperplyar; 9 JUL 2019 a las 9:33
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Mostrando 1-15 de 38 comentarios
koperplyar  [desarrollador] 27 FEB 2019 a las 5:39 
well yeah theres no music.... and the bones jud work and if you have an console error then please show it, i might be able to fix it
AmberSuzume 28 FEB 2019 a las 19:33 
nice
Violet 1 MAR 2019 a las 6:45 
[Glitchtale: Sans Abilities BETA] lua/weapons/weapon_sans.lua:1238: attempt to index global 'tablepos' (a nil value)
1. unknown - lua/weapons/weapon_sans.lua:1238

koperplyar  [desarrollador] 1 MAR 2019 a las 15:55 
Publicado originalmente por ReverseVelocity:
[Glitchtale: Sans Abilities BETA] lua/weapons/weapon_sans.lua:1238: attempt to index global 'tablepos' (a nil value)
1. unknown - lua/weapons/weapon_sans.lua:1238
fixed
Mat Blackout 2 MAR 2019 a las 6:07 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
koperplyar  [desarrollador] 3 MAR 2019 a las 0:14 
Publicado originalmente por Sans:
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
This is probobly fixed now....
۞✠Max_Flly✠۞ 6 MAR 2019 a las 10:26 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_bone_throw.lua:30: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/ent_glitchtale_bone_throw.lua:30
Kondzio 8 MAR 2019 a las 5:40 
i always wanted new mod hat adds some powers of sans and there is one! good and maybe still updated
Pepperoni 14 ABR 2019 a las 13:21 
Unmounting addons/glitchtale_sans_abilities_beta_1665893314.gma
Pepperoni 5 MAY 2019 a las 3:17 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_upbones.lua:33: Tried to use a NULL physics object!
1. EnableGravity - [C]:-1
2. unknown - lua/entities/ent_glitchtale_upbones.lua:33
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_sans.lua:1275


Pepperoni 9 MAY 2019 a las 13:02 
[Glitchtale: Sans Abilities BETA] lua/entities/ent_glitchtale_upbones.lua:33: Tried to use a NULL physics object!
1. EnableGravity - [C]:-1
2. unknown - lua/entities/ent_glitchtale_upbones.lua:33
3. Spawn - [C]:-1
4. unknown - lua/weapons/weapon_sans.lua:1316
Lady 3 JUN 2019 a las 10:00 
it's not showing up in the "Weapons" tab
koperplyar  [desarrollador] 3 JUN 2019 a las 14:27 
Publicado originalmente por SfmRockstar5506:
it's not showing up in the "Weapons" tab
Do you even have it installed / enebled? if so then it must be located in "weapons/glitchtale" and then sans abilities...
Rylasasin 26 AGO 2019 a las 19:20 
Bones seem to do absolutely nothing to Combine Soldiers. they'll murder Metrocops, zombies, etc. just fine, but combine soldiers just seem to be 100% immune to them.

EDIT: Nevermind, found the issue. The issue is with INPC. For some reason, "Enable No Friendly Fire" (which is on by default) causes the Bones not to damage them. (using anything else works just fine though)
Última edición por Rylasasin; 26 AGO 2019 a las 19:49
koperplyar  [desarrollador] 27 AGO 2019 a las 3:01 
Publicado originalmente por Rylasasin:
Bones seem to do absolutely nothing to Combine Soldiers. they'll murder Metrocops, zombies, etc. just fine, but combine soldiers just seem to be 100% immune to them.

EDIT: Nevermind, found the issue. The issue is with INPC. For some reason, "Enable No Friendly Fire" (which is on by default) causes the Bones not to damage them. (using anything else works just fine though)
weird... yet i cant do anything about that if tHeY made an oopsie... :/ i guess you have to leave that option disabled :P
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