Counter-Strike 2

Counter-Strike 2

Jingshen (CS:GO)
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Exodus  [ontwikkelaar] 31 jan 2020 om 9:35
Feedback, Bugs and Suggestions in here
We appreciate any kind of feedback!
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setpos_exact -2508.653320 3886.742188 403.906525;setang_exact 0.000000 129.006958 0.000000

The normals are inverted on some of the planks
Feels like mid is too easy to control as CT, they can run down whole mid at round start.
can't rush b with this map
real good
I really enjoy this map, but I feel like some updates to make things feel less flat would make it look a lot better. Things in a lot of places feel kind of dull, but if you can get around that it would be even more beautiful.
ı dont know
The map is great however if possible optimization would be nice by bombsite A and maybe allow bombsite A to also plant the bomb within the wooden building to make the planting of the bomb safer. Mid seems a bit too easy to control as a CT but can be changed with a few adjustments but overall Quality Map and it would be wonderful if Valve accepts this map into CS;GO. Well done Exodus Freyja Lefty!
Laatst bewerkt door SkyStang; 11 feb 2020 om 14:17
Exodus  [ontwikkelaar] 11 feb 2020 om 16:24 
Thanks everybody for the feedback so far! Keep it coming. We're actively working on improving it on all fronts :)
Exodus  [ontwikkelaar] 14 feb 2020 om 7:11 
@JackChestnut: Will be fixed in the next update, thanks :)
Could you reduce map file size by delete some unused models? and reuse some existed materials.
Laatst bewerkt door ShallowAi; 15 mrt 2020 om 6:05
Origineel geplaatst door ShallowAi:
Could you reduce map file size by delete some unused models? and reuse some existed materials.

I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
Exodus  [ontwikkelaar] 16 mrt 2020 om 10:18 
Origineel geplaatst door ShallowAi:
Could you reduce map file size by delete some unused models? and reuse some existed materials.
There are no unused models packed. We run an autopacker that only grabs files which are in the map.

Origineel geplaatst door CorteX:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great!
Origineel geplaatst door CorteX:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great! [/quote]

Nevermind the performance is great it's just playing with bots will performance drop as they use CPU resources however they seem to know the wallbang window from top mid to A and able to get you everytime when you cross it here is a dropbox link:

{LINK VERWIJDERD}
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