Counter-Strike 2

Counter-Strike 2

Jingshen (CS:GO)
 このトピックはピン留めされているので、おそらく重要です
Exodus  [開発者] 2020年1月31日 9時35分
Feedback, Bugs and Suggestions in here
We appreciate any kind of feedback!
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setpos_exact -2508.653320 3886.742188 403.906525;setang_exact 0.000000 129.006958 0.000000

The normals are inverted on some of the planks
Feels like mid is too easy to control as CT, they can run down whole mid at round start.
can't rush b with this map
real good
Pauze 2020年2月7日 23時49分 
I really enjoy this map, but I feel like some updates to make things feel less flat would make it look a lot better. Things in a lot of places feel kind of dull, but if you can get around that it would be even more beautiful.
AWP 2020年2月9日 0時29分 
ı dont know
The map is great however if possible optimization would be nice by bombsite A and maybe allow bombsite A to also plant the bomb within the wooden building to make the planting of the bomb safer. Mid seems a bit too easy to control as a CT but can be changed with a few adjustments but overall Quality Map and it would be wonderful if Valve accepts this map into CS;GO. Well done Exodus Freyja Lefty!
最近の変更はSkyStangが行いました; 2020年2月11日 14時17分
Exodus  [開発者] 2020年2月11日 16時24分 
Thanks everybody for the feedback so far! Keep it coming. We're actively working on improving it on all fronts :)
Exodus  [開発者] 2020年2月14日 7時11分 
@JackChestnut: Will be fixed in the next update, thanks :)
Could you reduce map file size by delete some unused models? and reuse some existed materials.
最近の変更はShallowAiが行いました; 2020年3月15日 6時05分
ShallowAi の投稿を引用:
Could you reduce map file size by delete some unused models? and reuse some existed materials.

I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
Exodus  [開発者] 2020年3月16日 10時18分 
ShallowAi の投稿を引用:
Could you reduce map file size by delete some unused models? and reuse some existed materials.
There are no unused models packed. We run an autopacker that only grabs files which are in the map.

CorteX の投稿を引用:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great!
CorteX の投稿を引用:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great! [/quote]

Nevermind the performance is great it's just playing with bots will performance drop as they use CPU resources however they seem to know the wallbang window from top mid to A and able to get you everytime when you cross it here is a dropbox link:

{リンクが削除されました}
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