Counter-Strike 2

Counter-Strike 2

Jingshen (CS:GO)
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Exodus  [开发者] 2020 年 1 月 31 日 上午 9:35
Feedback, Bugs and Suggestions in here
We appreciate any kind of feedback!
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正在显示第 1 - 15 条,共 21 条留言
MarKEY 2020 年 2 月 2 日 上午 11:00 
setpos_exact -2508.653320 3886.742188 403.906525;setang_exact 0.000000 129.006958 0.000000

The normals are inverted on some of the planks
Glykys 2020 年 2 月 3 日 上午 11:21 
Feels like mid is too easy to control as CT, they can run down whole mid at round start.
Denver 2020 年 2 月 5 日 下午 10:05 
can't rush b with this map
ziqian 2020 年 2 月 6 日 下午 12:14 
real good
Pieseł Bladi 2020 年 2 月 6 日 下午 2:36 
no nwm
Pauze 2020 年 2 月 7 日 下午 11:49 
I really enjoy this map, but I feel like some updates to make things feel less flat would make it look a lot better. Things in a lot of places feel kind of dull, but if you can get around that it would be even more beautiful.
AWP 2020 年 2 月 9 日 上午 12:29 
ı dont know
SkyStang 2020 年 2 月 11 日 下午 2:11 
The map is great however if possible optimization would be nice by bombsite A and maybe allow bombsite A to also plant the bomb within the wooden building to make the planting of the bomb safer. Mid seems a bit too easy to control as a CT but can be changed with a few adjustments but overall Quality Map and it would be wonderful if Valve accepts this map into CS;GO. Well done Exodus Freyja Lefty!
最后由 SkyStang 编辑于; 2020 年 2 月 11 日 下午 2:17
Exodus  [开发者] 2020 年 2 月 11 日 下午 4:24 
Thanks everybody for the feedback so far! Keep it coming. We're actively working on improving it on all fronts :)
Exodus  [开发者] 2020 年 2 月 14 日 上午 7:11 
@JackChestnut: Will be fixed in the next update, thanks :)
ShallowAi 2020 年 3 月 15 日 上午 5:29 
Could you reduce map file size by delete some unused models? and reuse some existed materials.
最后由 ShallowAi 编辑于; 2020 年 3 月 15 日 上午 6:05
76561199034040960 2020 年 3 月 15 日 下午 6:52 
引用自 ShallowAi
Could you reduce map file size by delete some unused models? and reuse some existed materials.

I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
Exodus  [开发者] 2020 年 3 月 16 日 上午 10:18 
引用自 ShallowAi
Could you reduce map file size by delete some unused models? and reuse some existed materials.
There are no unused models packed. We run an autopacker that only grabs files which are in the map.

引用自 CorteX
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great!
76561199034040960 2020 年 3 月 24 日 上午 1:24 
引用自 CorteX
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great! [/quote]

Nevermind the performance is great it's just playing with bots will performance drop as they use CPU resources however they seem to know the wallbang window from top mid to A and able to get you everytime when you cross it here is a dropbox link:

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