Counter-Strike 2

Counter-Strike 2

Jingshen (CS:GO)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Exodus  [desarrollador] 31 ENE 2020 a las 9:35 a. m.
Feedback, Bugs and Suggestions in here
We appreciate any kind of feedback!
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Mostrando 1-15 de 21 comentarios
MarKEY 2 FEB 2020 a las 11:00 a. m. 
setpos_exact -2508.653320 3886.742188 403.906525;setang_exact 0.000000 129.006958 0.000000

The normals are inverted on some of the planks
Glykys 3 FEB 2020 a las 11:21 a. m. 
Feels like mid is too easy to control as CT, they can run down whole mid at round start.
Denver 5 FEB 2020 a las 10:05 p. m. 
can't rush b with this map
ziqian 6 FEB 2020 a las 12:14 p. m. 
real good
Pieseł Bladi 6 FEB 2020 a las 2:36 p. m. 
no nwm
Pauze 7 FEB 2020 a las 11:49 p. m. 
I really enjoy this map, but I feel like some updates to make things feel less flat would make it look a lot better. Things in a lot of places feel kind of dull, but if you can get around that it would be even more beautiful.
AWP 9 FEB 2020 a las 12:29 a. m. 
ı dont know
SkyStang 11 FEB 2020 a las 2:11 p. m. 
The map is great however if possible optimization would be nice by bombsite A and maybe allow bombsite A to also plant the bomb within the wooden building to make the planting of the bomb safer. Mid seems a bit too easy to control as a CT but can be changed with a few adjustments but overall Quality Map and it would be wonderful if Valve accepts this map into CS;GO. Well done Exodus Freyja Lefty!
Última edición por SkyStang; 11 FEB 2020 a las 2:17 p. m.
Exodus  [desarrollador] 11 FEB 2020 a las 4:24 p. m. 
Thanks everybody for the feedback so far! Keep it coming. We're actively working on improving it on all fronts :)
Exodus  [desarrollador] 14 FEB 2020 a las 7:11 a. m. 
@JackChestnut: Will be fixed in the next update, thanks :)
ShallowAi 15 MAR 2020 a las 5:29 a. m. 
Could you reduce map file size by delete some unused models? and reuse some existed materials.
Última edición por ShallowAi; 15 MAR 2020 a las 6:05 a. m.
76561199034040960 15 MAR 2020 a las 6:52 p. m. 
Publicado originalmente por ShallowAi:
Could you reduce map file size by delete some unused models? and reuse some existed materials.

I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
Exodus  [desarrollador] 16 MAR 2020 a las 10:18 a. m. 
Publicado originalmente por ShallowAi:
Could you reduce map file size by delete some unused models? and reuse some existed materials.
There are no unused models packed. We run an autopacker that only grabs files which are in the map.

Publicado originalmente por CorteX:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great!
76561199034040960 24 MAR 2020 a las 1:24 a. m. 
Publicado originalmente por CorteX:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great! [/quote]

Nevermind the performance is great it's just playing with bots will performance drop as they use CPU resources however they seem to know the wallbang window from top mid to A and able to get you everytime when you cross it here is a dropbox link:

{ENLACE ELIMINADO}
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