Counter-Strike 2

Counter-Strike 2

Jingshen (CS:GO)
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Exodus  [개발자] 2020년 1월 31일 오전 9시 35분
Feedback, Bugs and Suggestions in here
We appreciate any kind of feedback!
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MarKEY 2020년 2월 2일 오전 11시 00분 
setpos_exact -2508.653320 3886.742188 403.906525;setang_exact 0.000000 129.006958 0.000000

The normals are inverted on some of the planks
Glykys 2020년 2월 3일 오전 11시 21분 
Feels like mid is too easy to control as CT, they can run down whole mid at round start.
Denver 2020년 2월 5일 오후 10시 05분 
can't rush b with this map
ziqian 2020년 2월 6일 오후 12시 14분 
real good
Pieseł Bladi 2020년 2월 6일 오후 2시 36분 
no nwm
Pauze 2020년 2월 7일 오후 11시 49분 
I really enjoy this map, but I feel like some updates to make things feel less flat would make it look a lot better. Things in a lot of places feel kind of dull, but if you can get around that it would be even more beautiful.
AWP 2020년 2월 9일 오전 12시 29분 
ı dont know
SkyStang 2020년 2월 11일 오후 2시 11분 
The map is great however if possible optimization would be nice by bombsite A and maybe allow bombsite A to also plant the bomb within the wooden building to make the planting of the bomb safer. Mid seems a bit too easy to control as a CT but can be changed with a few adjustments but overall Quality Map and it would be wonderful if Valve accepts this map into CS;GO. Well done Exodus Freyja Lefty!
SkyStang 님이 마지막으로 수정; 2020년 2월 11일 오후 2시 17분
Exodus  [개발자] 2020년 2월 11일 오후 4시 24분 
Thanks everybody for the feedback so far! Keep it coming. We're actively working on improving it on all fronts :)
Exodus  [개발자] 2020년 2월 14일 오전 7시 11분 
@JackChestnut: Will be fixed in the next update, thanks :)
ShallowAi 2020년 3월 15일 오전 5시 29분 
Could you reduce map file size by delete some unused models? and reuse some existed materials.
ShallowAi 님이 마지막으로 수정; 2020년 3월 15일 오전 6시 05분
76561199034040960 2020년 3월 15일 오후 6시 52분 
ShallowAi 님이 먼저 게시:
Could you reduce map file size by delete some unused models? and reuse some existed materials.

I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
Exodus  [개발자] 2020년 3월 16일 오전 10시 18분 
ShallowAi 님이 먼저 게시:
Could you reduce map file size by delete some unused models? and reuse some existed materials.
There are no unused models packed. We run an autopacker that only grabs files which are in the map.

CorteX 님이 먼저 게시:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great!
76561199034040960 2020년 3월 24일 오전 1시 24분 
CorteX 님이 먼저 게시:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great! [/quote]

Nevermind the performance is great it's just playing with bots will performance drop as they use CPU resources however they seem to know the wallbang window from top mid to A and able to get you everytime when you cross it here is a dropbox link:

{링크가 삭제되었습니다}
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