Counter-Strike 2

Counter-Strike 2

Jingshen (CS:GO)
 Ten wątek został przypięty, więc pewnie jest ważny
Exodus  [producent] 31 stycznia 2020 o 9:35
Feedback, Bugs and Suggestions in here
We appreciate any kind of feedback!
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Wyświetlanie 1-15 z 21 komentarzy
MarKEY 2 lutego 2020 o 11:00 
setpos_exact -2508.653320 3886.742188 403.906525;setang_exact 0.000000 129.006958 0.000000

The normals are inverted on some of the planks
Glykys 3 lutego 2020 o 11:21 
Feels like mid is too easy to control as CT, they can run down whole mid at round start.
Denver 5 lutego 2020 o 22:05 
can't rush b with this map
ziqian 6 lutego 2020 o 12:14 
real good
Pieseł Bladi 6 lutego 2020 o 14:36 
no nwm
Pauze 7 lutego 2020 o 23:49 
I really enjoy this map, but I feel like some updates to make things feel less flat would make it look a lot better. Things in a lot of places feel kind of dull, but if you can get around that it would be even more beautiful.
AWP 9 lutego 2020 o 0:29 
ı dont know
SkyStang 11 lutego 2020 o 14:11 
The map is great however if possible optimization would be nice by bombsite A and maybe allow bombsite A to also plant the bomb within the wooden building to make the planting of the bomb safer. Mid seems a bit too easy to control as a CT but can be changed with a few adjustments but overall Quality Map and it would be wonderful if Valve accepts this map into CS;GO. Well done Exodus Freyja Lefty!
Ostatnio edytowany przez: SkyStang; 11 lutego 2020 o 14:17
Exodus  [producent] 11 lutego 2020 o 16:24 
Thanks everybody for the feedback so far! Keep it coming. We're actively working on improving it on all fronts :)
Exodus  [producent] 14 lutego 2020 o 7:11 
@JackChestnut: Will be fixed in the next update, thanks :)
ShallowAi 15 marca 2020 o 5:29 
Could you reduce map file size by delete some unused models? and reuse some existed materials.
Ostatnio edytowany przez: ShallowAi; 15 marca 2020 o 6:05
Początkowo opublikowane przez ShallowAi:
Could you reduce map file size by delete some unused models? and reuse some existed materials.

I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
Exodus  [producent] 16 marca 2020 o 10:18 
Początkowo opublikowane przez ShallowAi:
Could you reduce map file size by delete some unused models? and reuse some existed materials.
There are no unused models packed. We run an autopacker that only grabs files which are in the map.

Początkowo opublikowane przez CorteX:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great!
Początkowo opublikowane przez CorteX:
I also have the same point too my pc lags a bit in some areas and it wasn't to bad to run at all in previous versions. :steamsad: But good map nonetheless. :steamhappy:
We're always looking to optimize the performance. However, we need to know where the fps drops happen in order to take effective actions. Can you provide screenshots where you have performance issues? That'd be great! [/quote]

Nevermind the performance is great it's just playing with bots will performance drop as they use CPU resources however they seem to know the wallbang window from top mid to A and able to get you everytime when you cross it here is a dropbox link:

{LINK USUNIĘTY}
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