Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I suggest checking out this document
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Especially the point of refreshing the config and using the alternate mod launcher.
1) saberstaffs can’t be thrown but offer a 10/15/20% bonus chance to deflect/reflect.
Dual sabers will trigger a second strike per attack if the the first one did not kill the target already.
2) accuracy of force powers will get better with higher rank. It depends on the jedis psi offense and the targets will
3) should be working with single and dual wield lightsabers. Doesn’t work with regular melee weapons or saberstaffs
4) without any buffs from lightsaber upgrades or saberstaff the chance is 75% on the first deflect in that turn and 25% for the second. With reflect its 100/50%.
5) should work. It’s like overwatch just that it triggers a jumping melee attack instead of a shot.